Hotel proposal – ABOVE
Students adopted the persona of a project manager asked to make a recommendation about the location of a new hotel. They were provided with a map containing three different sites along with a list of requirements for consideration: road access, water …
Hotel proposal – ABOVE | Samples | Work samples | Resources
Hotel proposal – AT
Students adopted the persona of a project manager asked to make a recommendation about the location of a new hotel. They were provided with a map containing three different sites along with a list of requirements for consideration: road access, water …
Hotel proposal – AT | Samples | Work samples | Resources
Design project: Automata - AT
Students investigated some of the key mechanical systems that are used and relied on in daily life, such as the muscles that move their own head, unlocking and opening a door, toys that move and mechanisms in the family car. They critiqued these key mechanical …
Design project: Automata - AT | Samples | Work samples | Resources
Design project: Automata - ABOVE
Students investigated some of the key mechanical systems that are used and relied on in daily life, such as the muscles that move their own head, locking and unlocking mechanisms, toys that move and mechanisms in the family car. They critiqued these key …
Design project: Automata - ABOVE | Samples | Work samples | Resources
Design project: Automata - BELOW
Students investigated some of the key mechanical systems that are used and relied on in daily life, such as the muscles that move their own head, unlocking and opening a door, toys that move and mechanisms in the family car. They critiqued these key mechanical …
Design project: Automata - BELOW | Samples | Work samples | Resources
Digital project: Scratch game - AT
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - AT | Samples | Work samples | Resources
Design project: Gardening tool - AT
Students critiqued garden tools, designed for adults, and identified the issues they have with using them. They researched ergonomics and developments by designers of garden tools in shape, size and materials used. Students explained the issues they have …
Design project: Gardening tool - AT | Samples | Work samples | Resources
Design project: Kitchen garden - AT
Students investigated the advantages of planting crops in season, or of adapting the environment to extend the life of plants. They investigated nutrient requirements for plants and optimal growing conditions. Students designed and planned a garden for …
Design project: Kitchen garden - AT | Samples | Work samples | Resources
Digital project: Rapunzel - AT
Students were presented with the problem of rescuing Rapunzel from the tower in 60 seconds. In teams, they designed, built and programmed a device that would allow the prince to safely rescue Rapunzel. They were asked to use tilt and motion sensors to …
Digital project: Rapunzel - AT | Samples | Work samples | Resources
Digital project: Learning tool - AT
Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to provide opportunities for players (Year 3 and 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …
Digital project: Learning tool - AT | Samples | Work samples | Resources
Digital project: Scratch game - BELOW
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - BELOW | Samples | Work samples | Resources
Digital project: Scratch game - ABOVE
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - ABOVE | Samples | Work samples | Resources
F-6/7 Humanities and Social Sciences - Year 5
Evaluating and Reflecting Content descriptions with elaborations: Work in groups to generate responses to issues and challenges (ACHASSI102) using communication technologies to exchange information and to facilitate the development of a collaborative …
F-6/7 Humanities and Social Sciences - Year 5 | Respectful relationships | Dimensions | Curriculum connections | Resources
Design project: Gardening tool - ABOVE
Students critiqued garden tools designed for adults. They researched ergonomics and developments by designers of garden tools in shape, size and materials used. Students explained the issues they have with their selected tool(s) and produced designed …
Design project: Gardening tool - ABOVE | Samples | Work samples | Resources
Design project: Gardening tool - BELOW
Students critiqued garden tools, designed for adults, and identified the issues they have with using them. They researched ergonomics and developments by designers of garden tools in shape, size and materials used. Students explained the issues they have …
Design project: Gardening tool - BELOW | Samples | Work samples | Resources
Design project: Kitchen garden - ABOVE
Students investigated the advantages of planting crops in season or of adapting the environment to extend the life of plants. They investigated nutrient requirements for plants and optimal growing conditions. Students designed and planned a garden for …
Design project: Kitchen garden - ABOVE | Samples | Work samples | Resources
Design project: Kitchen garden - BELOW
Students investigated the advantages of planting crops in season, or of adapting the environment to extend the life of plants. They investigated nutrient requirements for plants and optimal growing conditions. Students designed and planned a garden for …
Design project: Kitchen garden - BELOW | Samples | Work samples | Resources
Digital project: Learning tool - ABOVE
Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to give opportunities for players (Year 3 and Year 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …
Digital project: Learning tool - ABOVE | Samples | Work samples | Resources
Digital project: Learning tool - BELOW
Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to provide opportunities for players (Year 3 and 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …
Digital project: Learning tool - BELOW | Samples | Work samples | Resources
Design and Technologies - Years 5 and 6
Investigating and defining Critique needs or opportunities for designing, and investigate materials, components, tools, equipment and processes to achieve intended designed solutions (ACTDEP024) Generating and designing Generate, develop and communicate …
Design and Technologies - Years 5 and 6 | Responsibility and enterprise | Dimensions | Curriculum connections | Resources