Your search for "WA 0821 1305 0400 Biaya Hidroseeding Green Project Kerinci Jambi" returned 301 result(s)
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Enterprise project - Year 10 - AT

Students were part of a small group engaged in a Learning Through Internship program. They worked with a mentor to complete an action project which demonstrated entrepreneurial behaviours. Students were asked to brainstorm with the mentor to identify …

Enterprise project - Year 10 - AT | Samples | Work samples | Resources

Enterprise project - Year 9 - AT

This group of students was drawn from a class of mixed-ability students learning through STEM (Science, Technology, Engineering and Mathematics) enterprise project work. Students were asked to complete an action project which demonstrates entrepreneurial …

Enterprise project - Year 9 - AT | Samples | Work samples | Resources

Digital project: App development - AT

Students collaboratively designed and implemented an app for Year 7 and 8 students. They documented their process using a group wiki including guidelines for using the wiki and managing files, analysis of similar apps, functional and non-functional requirements, …

Digital project: App development - AT | Samples | Work samples | Resources

Enterprise project - Year 9 - ABOVE

This group of students was drawn from a class of mixed-ability students learning through STEM (Science, Technology, Engineering and Mathematics) enterprise project work. Students were asked to complete an action project which demonstrates entrepreneurial …

Enterprise project - Year 9 - ABOVE | Samples | Work samples | Resources

Enterprise project - Year 10 - ABOVE

Students were part of a small group engaged in the Learning Through Internship program. They worked with a mentor to complete an action project which demonstrated entrepreneurial behaviours. Students were asked to brainstorm with the mentor to identify …

Enterprise project - Year 10 - ABOVE | Samples | Work samples | Resources

Design project: Automata - AT

Students investigated some of the key mechanical systems that are used and relied on in daily life, such as the muscles that move their own head, unlocking and opening a door, toys that move and mechanisms in the family car. They critiqued these key mechanical …

Design project: Automata - AT | Samples | Work samples | Resources

Digital project: App development - BELOW

Students collaboratively designed and implemented an app for Year 7 and 8 students. They documented their process using a group wiki including guidelines for using the wiki and managing files, analysis of similar apps, functional and non-functional requirements, …

Digital project: App development - BELOW | Samples | Work samples | Resources

Digital project: App development - ABOVE

Students collaboratively designed and implemented an app for Year 7 and 8 students. They documented their process using a group wiki including guidelines for using the wiki and managing files, analysis of similar apps, functional and non-functional requirements, …

Digital project: App development - ABOVE | Samples | Work samples | Resources

Science research project – AT

In previous Science teaching and learning units, students practised how to: identify questions that can be investigated scientifically, plan and conduct scientific investigations, collect and process data, and present their results in the format of a …

Science research project – AT | Samples | Work samples | Resources

Design project: Automata - ABOVE

Students investigated some of the key mechanical systems that are used and relied on in daily life, such as the muscles that move their own head, locking and unlocking mechanisms, toys that move and mechanisms in the family car. They critiqued these key …

Design project: Automata - ABOVE | Samples | Work samples | Resources

Design project: Automata - BELOW

Students investigated some of the key mechanical systems that are used and relied on in daily life, such as the muscles that move their own head, unlocking and opening a door, toys that move and mechanisms in the family car. They critiqued these key mechanical …

Design project: Automata - BELOW | Samples | Work samples | Resources

Design project: the top playground – Cherrybrook

This task is the culmination of an extended unit of work that aimed to make connections for students between STEM disciplines in a project that targeted an identified need in the school. Students collaborated in small groups to investigate the effect …

Design project: the top playground – Cherrybrook | Samples | STEM | Resources

Digital project: Website - BELOW

Students collaboratively designed and implemented a website to document the development of a healthy food item developed in Design and Technologies. Students researched and analysed existing websites to determine functional and aesthetic criteria required …

Digital project: Website - BELOW | Samples | Work samples | Resources

Digital project: Website - ABOVE

Students collaboratively designed and implemented a website to document the development of a healthy food item developed in Design and Technologies. Students researched and analysed existing websites to determine functional and aesthetic criteria required …

Digital project: Website - ABOVE | Samples | Work samples | Resources

Digital project: Website - AT

Students collaboratively designed and implemented a website to document the development of a healthy food item developed in Design and Technologies. They researched and analysed existing websites to determine functional and aesthetic criteria required …

Digital project: Website - AT | Samples | Work samples | Resources

Obento project and reflection - AT

Over the course of a 4-week unit about portable meals (Obento), etiquette and food culture, students were asked to plan and create their own obento following the criteria and guidelines explored in class and complete a range of tasks at each step. Students …

Obento project and reflection - AT | Samples | Work samples | Resources

Digital project: Scratch game - AT

Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.

Digital project: Scratch game - AT | Samples | Work samples | Resources

Digital project: Game on - ABOVE

Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …

Digital project: Game on - ABOVE | Samples | Work samples | Resources

Digital project: Game on - AT

Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …

Digital project: Game on - AT | Samples | Work samples | Resources

Digital project: Game on - BELOW

Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …

Digital project: Game on - BELOW | Samples | Work samples | Resources

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