Design project: Rainbow costumes - ABOVE
Students designed and produced costumes for a performance based on the book The Rainbow Fish by Marcus Pfister. They gathered information on materials, colours, special effects and design features. They generated and evaluated ideas for their costumes. …
Design project: Rainbow costumes - ABOVE | Samples | Work samples | Resources
Design project: Rainbow costumes - AT
Students designed and produced costumes for a performance based on the book The Rainbow Fish by Marcus Pfister. They gathered information on materials, colours, special effects and design features. They generated and evaluated ideas for their costumes. …
Design project: Rainbow costumes - AT | Samples | Work samples | Resources
Design project: Push pull toy - ABOVE
Students explored forces of push and pull on the ground, in the air and in the water. They focused on the toys that they use but also learned about toys from other cultures. Students designed their own toys, and safely produced a toy using materials, …
Design project: Push pull toy - ABOVE | Samples | Work samples | Resources
Design project: Push pull toy - AT
Students explored forces of push and pull on the ground, in the air and in the water. They focused on the toys that they use but also learned about toys from other cultures. Students designed their own toys, and safely produced a toy using materials, …
Design project: Push pull toy - AT | Samples | Work samples | Resources
Presentation: Working safely - ABOVE
Students have collected evidence of safe and skilful use of technologies in a range of design tasks and recorded this in a presentation template provided by the teacher.
Presentation: Working safely - ABOVE | Samples | Work samples | Resources
Presentation: Working safely - BELOW
Students have collected evidence of safe and skilful use of technologies in a range of design tasks and recorded this in a presentation template provided by the teacher.
Presentation: Working safely - BELOW | Samples | Work samples | Resources
Design project: Gardening tool - AT
Students critiqued garden tools, designed for adults, and identified the issues they have with using them. They researched ergonomics and developments by designers of garden tools in shape, size and materials used. Students explained the issues they have …
Design project: Gardening tool - AT | Samples | Work samples | Resources
Design project: Gardening tool - BELOW
Students critiqued garden tools, designed for adults, and identified the issues they have with using them. They researched ergonomics and developments by designers of garden tools in shape, size and materials used. Students explained the issues they have …
Design project: Gardening tool - BELOW | Samples | Work samples | Resources
Investigation: Innovation - ABOVE
Students investigated a designed solution they believed was innovative. They prepared a report including an analysis of why the design was innovative (including materials, tools and techniques) and an analysis of the impact of this designed solution on …
Investigation: Innovation - ABOVE | Samples | Work samples | Resources
Working safely and accurately - ABOVE
Students were filmed or photographed to demonstrate working safely in the technologies classroom. They completed safety worksheets to demonstrate their understanding of safe work practices.
Working safely and accurately - ABOVE | Samples | Work samples | Resources
Working safely and accurately - AT
Students were filmed or photographed to demonstrate working safely in the technologies classroom. They completed safety worksheets to demonstrate their understanding of safe work practices.
Working safely and accurately - AT | Samples | Work samples | Resources
Digital project: The beach - ABOVE
Students collected data about what they found on the beach and presented the data as an information product.
Digital project: The beach - ABOVE | Samples | Work samples | Resources
Digital project: Rapunzel - ABOVE
Students were presented with the problem of rescuing Rapunzel from the tower in 60 seconds. In teams, they designed, built and programmed a device that would allow the prince to safely rescue Rapunzel. They were asked to use tilt and motion sensors to …
Digital project: Rapunzel - ABOVE | Samples | Work samples | Resources
Digital project: Rapunzel - AT
Students were presented with the problem of rescuing Rapunzel from the tower in 60 seconds. In teams, they designed, built and programmed a device that would allow the prince to safely rescue Rapunzel. They were asked to use tilt and motion sensors to …
Digital project: Rapunzel - AT | Samples | Work samples | Resources
Digital project: Learning tool - ABOVE
Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to give opportunities for players (Year 3 and Year 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …
Digital project: Learning tool - ABOVE | Samples | Work samples | Resources
Digital project: Learning tool - AT
Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to provide opportunities for players (Year 3 and 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …
Digital project: Learning tool - AT | Samples | Work samples | Resources
Digital project: Learning tool - BELOW
Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to provide opportunities for players (Year 3 and 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …
Digital project: Learning tool - BELOW | Samples | Work samples | Resources
Digital project: Scratch game - ABOVE
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - ABOVE | Samples | Work samples | Resources
Digital project: Scratch game - AT
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - AT | Samples | Work samples | Resources
Digital project: Website - BELOW
Students collaboratively designed and implemented a website to document the development of a healthy food item developed in Design and Technologies. Students researched and analysed existing websites to determine functional and aesthetic criteria required …
Digital project: Website - BELOW | Samples | Work samples | Resources