Digital project: Rapunzel - ABOVE
Students were presented with the problem of rescuing Rapunzel from the tower in 60 seconds. In teams, they designed, built and programmed a device that would allow the prince to safely rescue Rapunzel. They were asked to use tilt and motion sensors to …
Digital project: Rapunzel - ABOVE | Samples | Work samples | Resources
Digital project: Rapunzel - AT
Students were presented with the problem of rescuing Rapunzel from the tower in 60 seconds. In teams, they designed, built and programmed a device that would allow the prince to safely rescue Rapunzel. They were asked to use tilt and motion sensors to …
Digital project: Rapunzel - AT | Samples | Work samples | Resources
Digital project: Learning tool - ABOVE
Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to give opportunities for players (Year 3 and Year 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …
Digital project: Learning tool - ABOVE | Samples | Work samples | Resources
Digital project: Learning tool - AT
Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to provide opportunities for players (Year 3 and 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …
Digital project: Learning tool - AT | Samples | Work samples | Resources
Digital project: Learning tool - BELOW
Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to provide opportunities for players (Year 3 and 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …
Digital project: Learning tool - BELOW | Samples | Work samples | Resources
Digital project: Scratch game - ABOVE
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - ABOVE | Samples | Work samples | Resources
Digital project: Scratch game - AT
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - AT | Samples | Work samples | Resources
Digital project: Website - BELOW
Students collaboratively designed and implemented a website to document the development of a healthy food item developed in Design and Technologies. Students researched and analysed existing websites to determine functional and aesthetic criteria required …
Digital project: Website - BELOW | Samples | Work samples | Resources
Digital project: Podcast - AT
Students designed and implemented a podcast and documented the process. They identified the audience, designed and planned the solution including creating a storyboard and script. Students implemented the solution using audio software, evaluated the solution …
Digital project: Podcast - AT | Samples | Work samples | Resources
Investigation: Networks - BELOW
Students investigated how data are transmitted and secured in wired, wireless and mobile networks. They reported on the nature of networks and how components impact on the operation of networks. They described at least one communication protocol for sending …
Investigation: Networks - BELOW | Samples | Work samples | Resources
Analysis: Food and nutrition - ABOVE
Students learnt about the Australian Guide to Healthy Eating and its categories. They discussed influences on the food and drink people consume and what food is needed to stay healthy. Students were asked to record what they had eaten in the previous …
Analysis: Food and nutrition - ABOVE | Samples | Work samples | Resources
Referendum to change the Constitution - ABOVE
Students created a brochure outlining both the ‘yes’ and ‘no’ cases for Australia becoming a republic. This brochure would be distributed to members of the public before the vote which took place in 1999. The task was completed after an introductory six-week …
Referendum to change the Constitution - ABOVE | Samples | Work samples | Resources
Referendum to change the Constitution - AT
Students created a brochure outlining both the ‘yes’ and ‘no’ cases for Australia becoming a republic. This brochure would be distributed to members of the public before the vote which took place in 1999. The task was completed after an introductory six-week …
Referendum to change the Constitution - AT | Samples | Work samples | Resources
Australian citizenship - ABOVE
The task was completed as part of an end-of-year review of the Civics and Citizenship course. Students designed a new home page (and at least one associated landing page) for a new Australian citizenship website. The web pages were to contain information …
Australian citizenship - ABOVE | Samples | Work samples | Resources
Financial risks and rewards - ABOVE
Students took on the role of a financial adviser for a hypothetical wealth management fund. They were assigned a profile which included details of the client’s financial situation and future goals. Students completed a series of investigative tasks based …
Financial risks and rewards - ABOVE | Samples | Work samples | Resources
Financial risks and rewards - AT
Students took on the role of a financial adviser for a hypothetical wealth management fund. They were assigned a profile which included details of the client’s financial situation and future goals. Students completed a series of investigative tasks based …
Financial risks and rewards - AT | Samples | Work samples | Resources
Hubungan - AT
Students were asked to write a response in Indonesian to a stimulus image. Students were asked to describe the picture using vocabulary and phrases learnt during a unit on relationships. The task was to be completed within the class period allocation …
Hubungan - AT | Samples | Work samples | Resources
Kenalkan - AT
Students were asked to write an extended introduction about self which included aspects of life, family, information about a holiday and a reported conversation with peers.
Kenalkan - AT | Samples | Work samples | Resources
Profiles and reading comprehension - AT
Students had learnt about self-introduction in Japanese and sharing personal information using a variety of nouns, adjectives and basic verbs. Students had discussed in length Japanese sentence structures, patterns, differences, particles and grammar …
Profiles and reading comprehension - AT | Samples | Work samples | Resources
Business plan - ABOVE
Students completed a structured business plan using information and ideas associated with a fictitious company. The task was the culmination of the year’s study and required students to demonstrate their knowledge and understanding of business practices. …
Business plan - ABOVE | Samples | Work samples | Resources