Demonstration and written reflection: Indoor climbing - AT
Students were provided with opportunities to develop their skills and knowledge of climbing and belaying at the local indoor climbing facility. Students were asked to demonstrate their climbing and belaying skills. Following practical and belaying sessions, …
Demonstration and written reflection: Indoor climbing - AT | Samples | Work samples | Resources
Demonstration and written reflection: Indoor climbing - BELOW
Students were provided with opportunities to develop their skills and knowledge of climbing and belaying at the local indoor climbing facility. Students were asked to demonstrate their climbing and belaying skills. Following practical and belaying sessions, …
Demonstration and written reflection: Indoor climbing - BELOW | Samples | Work samples | Resources
Digital project: Scratch game - ABOVE
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - ABOVE | Samples | Work samples | Resources
Digital project: Scratch game - AT
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - AT | Samples | Work samples | Resources
Written reflection: Team challenges - AT
For the first three lessons of the year, students worked in small groups to complete a number of challenges that required teamwork, decision-making, problem-solving, and movement skills to be successful. This series of lessons focused on building social …
Written reflection: Team challenges - AT | Samples | Work samples | Resources
Written reflection: Team challenges - BELOW
For the first three lessons of the year, students worked in small groups to complete a number of challenges that required teamwork, decision-making, problem-solving, and movement skills to be successful. This series of lessons focused on building social …
Written reflection: Team challenges - BELOW | Samples | Work samples | Resources
Measurement and geometry: The combined area of spaces - WS3
Students were asked to solve the following problem: ‘The school has been donated 36 square metres of artificial grass that need to be laid in the upper playground to create two quiet areas. Draw at least two possible solutions on grid paper displaying …
Measurement and geometry: The combined area of spaces - WS3 | Samples | Mathematics proficiencies | Resources
Design project: Water - BELOW
Students investigated water management systems in the school and made suggestions for design improvement, or offered alternative designs to solve perceived problems. They were required to submit a labelled diagram/drawing of their design idea including …
Design project: Water - BELOW | Samples | Work samples | Resources
Number and algebra: Fractions and decimals and percentages – WS4
Students were given the following problem to solve: ‘A school is enclosed by a fence that has sides of equal length. 60% of the whole fence has been painted black. How many different ways can you draw what the fence might look like? Look at each of your …
Number and algebra: Fractions and decimals and percentages – WS4 | Samples | Mathematics proficiencies | Resources
Digital project: Rapunzel - ABOVE
Students were presented with the problem of rescuing Rapunzel from the tower in 60 seconds. In teams, they designed, built and programmed a device that would allow the prince to safely rescue Rapunzel. They were asked to use tilt and motion sensors to …
Digital project: Rapunzel - ABOVE | Samples | Work samples | Resources
Digital project: Rapunzel - AT
Students were presented with the problem of rescuing Rapunzel from the tower in 60 seconds. In teams, they designed, built and programmed a device that would allow the prince to safely rescue Rapunzel. They were asked to use tilt and motion sensors to …
Digital project: Rapunzel - AT | Samples | Work samples | Resources
Design project: Water - ABOVE
Students investigated water management systems in the school and made suggestions for design improvement, or offered alternative designs to solve perceived problems. They were required to submit a labelled diagram/drawing of their design idea including …
Design project: Water - ABOVE | Samples | Work samples | Resources
Design project: Water - AT
Students investigated water management systems in the school and made suggestions for design improvement, or offered alternative designs to solve perceived problems. They were required to submit a labelled diagram/drawing of their design idea including …
Design project: Water - AT | Samples | Work samples | Resources
Digital project: Rapunzel - BELOW
Students were presented with the problem of rescuing Rapunzel from the tower in 60 seconds. In teams, they designed, built and programmed a device that would allow the prince to safely rescue Rapunzel. They were asked to use tilt and motion sensors to …
Digital project: Rapunzel - BELOW | Samples | Work samples | Resources
Number and algebra: Simplifying fractions - WS7
Students were asked to solve a problem, where they had to determine the missing numerator in a fraction. They were given a set of clues to calculate the numerator.
Number and algebra: Simplifying fractions - WS7 | Samples | Mathematics proficiencies | Resources
Demonstration and written response: Dance creation - BELOW
Students were involved in a 10-week HASS and HPE unit of work about celebrations around the world. The unit of work had a strong focus on working cooperatively in a group. Students were asked to collaborate as a group to prepare a short performance consisting …
Demonstration and written response: Dance creation - BELOW | Samples | Work samples | Resources
Written response: Decision-making - AT
Students participated in a unit about making decisions in relation to issues and challenges that young people might face; for example, drugs, alcohol, or a friend they are worried about. They were asked to write an evidence-based extended response in …
Written response: Decision-making - AT | Samples | Work samples | Resources
Digital project: Scratch game - BELOW
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - BELOW | Samples | Work samples | Resources
Written response: Puberty and me - ABOVE
Students were involved in a five-week unit of work about puberty and relationships. This involved a focus on personal qualities, rights, responsibilities, and stereotypes and how they are reflected in the media. Students learnt about the importance of …
Written response: Puberty and me - ABOVE | Samples | Work samples | Resources
App design – St Michael’s
This task was part of a unit of work that involved the design of an app for new students to the school. Students were asked to use their knowledge of coordinate geometry and the Cartesian plane to help solve a programming problem associated with development …
App design – St Michael’s | Samples | STEM | Resources