HASS - Above satisfactory - Year 5
This portfolio of student work shows that the student can explain the significance of people and events/developments in bringing about change (WS4, WS11). The student describes the causes and effects of change on particular communities (WS4, WS9) and …
HASS - Above satisfactory - Year 5 | Portfolios | Work samples | Resources
HASS - Satisfactory - Year 5
This portfolio of student work shows that the student can describe the significance of people and events/developments in bringing about change (WS4, WS11). The student identifies the causes and effects of change on particular communities (WS4, WS9) and …
HASS - Satisfactory - Year 5 | Portfolios | Work samples | Resources
Mathematics - Year 5
Number and place value Use estimation and rounding to check reasonableness of answers to calculations (ACMNA099) Solve problems involving division by a one digit number, including those that result in a remainder (ACMNA101) Use efficient mental and …
Mathematics - Year 5 | Competencies and skills | Dimensions | Curriculum connections | Resources
The Australian colonies – AT
Students constructed climate maps to show the location of the major climate zones in Australia. Students then produced overlays for the maps to indicate key events from the colonial history of each state and territory along with indications of its main …
The Australian colonies – AT | Samples | Work samples | Resources
Excursion report (Mackay Harbour) – AT
Students, as a class, developed a common set of inquiry questions about the nature and location of places in preparation for an excursion to Mackay Harbour, Queensland. The questions and information, including photographs of the site, were collated into …
Excursion report (Mackay Harbour) – AT | Samples | Work samples | Resources
Information and Communication (ICT) Technology - Level 4 (Years 5 and 6)
Typically by the end of Year 6, students: Recognise intellectual property identify the legal obligations regarding the ownership and use of digital products and apply some referencing conventions Apply digital information security practices independently …
Information and Communication (ICT) Technology - Level 4 (Years 5 and 6) | Multimedia dimensions | Dimensions | Curriculum connections | Resources
Languages: Italian - Satisfactory - Years 5 and 6
This portfolio of student work shows that the student interacts using spoken and written Italian to describe and give information (WS1) about themselves, family, friends, home and school routines, experiences, interests, preferences and choices. The student …
Languages: Italian - Satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources
Health and Physical Education - Below satisfactory - Years 5 and 6
This portfolio of student work shows that the student can identify some physical and emotional changes during puberty and make simple suggestions about how to manage these changes (WS6). They can describe how people, places and media images can influence …
Health and Physical Education - Below satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources
Numeracy - Level 4 (Years 5 and 6)
Typically, by the end of Year 6, students: Estimate and calculate solve problems and check calculations using efficient mental and written strategies Use money create simple financial plans, budgets and cost predictions Recognise and use patterns …
Numeracy - Level 4 (Years 5 and 6) | Competencies and skills | Dimensions | Curriculum connections | Resources
Numeracy - Level 4 (Years 5 and 6)
Typically, by the end of Year 6, students: Understand and use numbers in context identify, describe and use numbers larger than one million Interpret proportional reasoning visualise, describe and order equivalent fractions, decimals and simple percentages Interpret …
Numeracy - Level 4 (Years 5 and 6) | Knowledge and understanding | Dimensions | Curriculum connections | Resources
Information and Communication Technology Capability - Level 4 (Years 5 and 6)
Typically, by the end of Year 6, students: Recognise intellectual property identify the legal obligations regarding the ownership and use of digital products and apply some referencing conventions Apply digital information security practices independently …
Information and Communication Technology Capability - Level 4 (Years 5 and 6) | Responsibility and enterprise | Dimensions | Curriculum connections | Resources
Digital project: Rapunzel - AT
Students were presented with the problem of rescuing Rapunzel from the tower in 60 seconds. In teams, they designed, built and programmed a device that would allow the prince to safely rescue Rapunzel. They were asked to use tilt and motion sensors to …
Digital project: Rapunzel - AT | Samples | Work samples | Resources
Self-introduction (Japanese 5-6) - AT
Students were asked to introduce themselves in the form of an oral presentation following a scaffolded modelled example. Students had learnt how to construct sentences about themselves using a variety of simple grammar structures and vocabulary. The script …
Self-introduction (Japanese 5-6) - AT | Samples | Work samples | Resources
Digital project: Learning tool - ABOVE
Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to give opportunities for players (Year 3 and Year 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …
Digital project: Learning tool - ABOVE | Samples | Work samples | Resources
Digital project: Learning tool - AT
Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to provide opportunities for players (Year 3 and 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …
Digital project: Learning tool - AT | Samples | Work samples | Resources
Digital project: Learning tool - BELOW
Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to provide opportunities for players (Year 3 and 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …
Digital project: Learning tool - BELOW | Samples | Work samples | Resources
Digital project: Scratch game - BELOW
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - BELOW | Samples | Work samples | Resources
Mascot maker - AT
Mascot maker Students had learnt about the significance of mascots in Japanese society and culture through the theme of Yura-kyara (category of mascot characters created to promote a place or region, event, organisation or business). Students had learnt …
Mascot maker - AT | Samples | Work samples | Resources
Fluency
In F–2, students become fluent as they develop skills in choosing appropriate procedures; and recalling factual knowledge and concepts readily. In Years 3–6, students become fluent as they develop skills in choosing appropriate procedures; carrying out …
Fluency | Portfolios | Mathematics proficiencies | Resources