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Extended response: Responsibility for the outbreak of World War II - ABOVE

Students explored key people and events from the inter-war years between World War I and World War II and considered the contribution of particular actions and attitudes in the lead-up to the outbreak of war in Europe in 1939. Students then examined a …

Extended response: Responsibility for the outbreak of World War II - ABOVE | Samples | Work samples | Resources

Extended response: Responsibility for the outbreak of World War II - AT

Students explored key people and events from the inter-war years between World War I and World War II and considered the contribution of particular actions and attitudes in the lead-up to the outbreak of war in Europe in 1939. Students then examined a …

Extended response: Responsibility for the outbreak of World War II - AT | Samples | Work samples | Resources

Advertisement - BELOW

Students studied digital animation in a unit on advertising. They first explored the basics of multiple animation platforms, developing their skills through a range of tasks. They were asked to complete a summative assessment that required them to design …

Advertisement - BELOW | Samples | Work samples | Resources

Digital project: Game on - ABOVE

Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …

Digital project: Game on - ABOVE | Samples | Work samples | Resources

Digital project: Game on - AT

Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …

Digital project: Game on - AT | Samples | Work samples | Resources

Digital project: Game on - BELOW

Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …

Digital project: Game on - BELOW | Samples | Work samples | Resources

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