Your search for "WA 0821 7001 0763 (FORTRESS) Pintu Baja Terdekat Baradatu Way Kanan" returned 17 result(s)
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Interconnections: Magnetic Island - ABOVE

Over a two-week period, students completed a staged investigative inquiry into how people connect with Magnetic Island and the impacts of these interconnections. The scaffolded stages of the inquiry were: Identify and list the main questions that …

Interconnections: Magnetic Island - ABOVE | Samples | Work samples | Resources

The Arts: Media Arts - Satisfactory - Years 9 and 10

This portfolio of student work shows that the student can manipulate technical and symbolic elements to promote a product and communicate social dysfunction to an audience (WS1). The student can analyse a film and and the way a director uses technical …

The Arts: Media Arts - Satisfactory - Years 9 and 10 | Portfolios | Work samples | Resources

Mathematics - Years 9 and 10

Year 9 Statistics and probability Data representation and interpretation Content descriptions with elaborations: Identify everyday questions and issues involving at least one numerical and at least one categorical variable, and collect data directly …

Mathematics - Years 9 and 10 | Food and fibre dimensions | Dimensions | Curriculum connections | Resources

History - Years 9 and 10

Year 9 Historical knowledge and understanding Making a better world? Students investigate how life changed in the period in depth through the study of ONE of these major developments: the Industrial Revolution or Progressive ideas and movements or …

History - Years 9 and 10 | Food and fibre dimensions | Dimensions | Curriculum connections | Resources

Health and Physical Education - Years 9 and 10

Years 9 and 10 Personal, social and community health Being healthy, safe and active Content descriptions with elaborations Evaluate factors that shape identities and critically analyse how individuals impact on the identities of others (ACPPS089) analysing …

Health and Physical Education - Years 9 and 10 | Food and wellbeing dimensions | Dimensions | Curriculum connections | Resources

Digital project: Game on - ABOVE

Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …

Digital project: Game on - ABOVE | Samples | Work samples | Resources

Digital project: Game on - AT

Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …

Digital project: Game on - AT | Samples | Work samples | Resources

Digital project: Game on - BELOW

Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …

Digital project: Game on - BELOW | Samples | Work samples | Resources

What was life like when you were young? - AT

Students had completed a unit of work comparing life in the past to that of the present. Students had learnt how to describe way of life, activities and leisure in the past using different tenses and how to express opinions. In this task, students were …

What was life like when you were young? - AT | Samples | Work samples | Resources

Written response: Culture and physical activity - ABOVE

As part of a broader unit about influences on identities, students explored how stereotypes portrayed within the media and broader society influence the way people perceive the activities they can participate in, the roles they can play in the community …

Written response: Culture and physical activity - ABOVE | Samples | Work samples | Resources

Written response: Culture and physical activity - AT

As part of a broader unit about influences on identities, students explored how stereotypes portrayed within the media and broader society influence the way people perceive the activities they can participate in, the roles they can play in the community …

Written response: Culture and physical activity - AT | Samples | Work samples | Resources

Written response: Culture and physical activity - BELOW

As part of a broader unit about influences on identities, students explored how stereotypes portrayed within the media and broader society influence the way people perceive the activities they can participate in, the roles they can play in the community …

Written response: Culture and physical activity - BELOW | Samples | Work samples | Resources

Written response: Decision-making - AT

Students participated in a unit about making decisions in relation to issues and challenges that young people might face; for example, drugs, alcohol, or a friend they are worried about. They were asked to write an evidence-based extended response in …

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Research and proposal: Physical activity interventions - BELOW

As part of a broader unit of work on community-based health and wellbeing interventions, students researched a range of physical activity interventions/initiatives/community events – for example, workplace walking challenges, social media campaigns, targeted …

Research and proposal: Physical activity interventions - BELOW | Samples | Work samples | Resources

Investigation: Secure networks - BELOW

Students created and presented a presentation to educate and inform users about data, network communication and security. They identified and described the purpose and components of two different networks, then selected one and created a network topology …

Investigation: Secure networks - BELOW | Samples | Work samples | Resources

Digital project: Python game - BELOW

Students were provided with a game that had been developed by previous students at the school using Python. They were required to correct any errors and to modify the game by creating additional features and functionality, for example new character races, …

Digital project: Python game - BELOW | Samples | Work samples | Resources

Problem-Solving

In F–2, students solve problems when they use mathematics to represent unfamiliar or meaningful situations. In Years 3–6, students solve problems when they use mathematics to represent unfamiliar or meaningful situations and plan their approaches. In Years 7–8, …

Problem-Solving | Portfolios | Mathematics proficiencies | Resources

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