Your search for "WA 0821 1305 0400 Kontraktor Pemborong Hidroseeding Green Project Sarolangun Jambi" returned 24 result(s)
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Design project: Automata - AT

Students investigated some of the key mechanical systems that are used and relied on in daily life, such as the muscles that move their own head, unlocking and opening a door, toys that move and mechanisms in the family car. They critiqued these key mechanical …

Design project: Automata - AT | Samples | Work samples | Resources

Design project: Automata - ABOVE

Students investigated some of the key mechanical systems that are used and relied on in daily life, such as the muscles that move their own head, locking and unlocking mechanisms, toys that move and mechanisms in the family car. They critiqued these key …

Design project: Automata - ABOVE | Samples | Work samples | Resources

Design project: Automata - BELOW

Students investigated some of the key mechanical systems that are used and relied on in daily life, such as the muscles that move their own head, unlocking and opening a door, toys that move and mechanisms in the family car. They critiqued these key mechanical …

Design project: Automata - BELOW | Samples | Work samples | Resources

Digital project: Scratch game - AT

Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.

Digital project: Scratch game - AT | Samples | Work samples | Resources

Design project: Kitchen garden - AT

Students investigated the advantages of planting crops in season, or of adapting the environment to extend the life of plants. They investigated nutrient requirements for plants and optimal growing conditions. Students designed and planned a garden for …

Design project: Kitchen garden - AT | Samples | Work samples | Resources

Design project: Gardening tool - AT

Students critiqued garden tools, designed for adults, and identified the issues they have with using them. They researched ergonomics and developments by designers of garden tools in shape, size and materials used. Students explained the issues they have …

Design project: Gardening tool - AT | Samples | Work samples | Resources

Digital project: Rapunzel - AT

Students were presented with the problem of rescuing Rapunzel from the tower in 60 seconds. In teams, they designed, built and programmed a device that would allow the prince to safely rescue Rapunzel. They were asked to use tilt and motion sensors to …

Digital project: Rapunzel - AT | Samples | Work samples | Resources

Digital project: Learning tool - AT

Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to provide opportunities for players (Year 3 and 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …

Digital project: Learning tool - AT | Samples | Work samples | Resources

Digital project: Scratch game - BELOW

Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.

Digital project: Scratch game - BELOW | Samples | Work samples | Resources

Digital project: Scratch game - ABOVE

Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.

Digital project: Scratch game - ABOVE | Samples | Work samples | Resources

Design project: Gardening tool - ABOVE

Students critiqued garden tools designed for adults. They researched ergonomics and developments by designers of garden tools in shape, size and materials used. Students explained the issues they have with their selected tool(s) and produced designed …

Design project: Gardening tool - ABOVE | Samples | Work samples | Resources

Design project: Gardening tool - BELOW

Students critiqued garden tools, designed for adults, and identified the issues they have with using them. They researched ergonomics and developments by designers of garden tools in shape, size and materials used. Students explained the issues they have …

Design project: Gardening tool - BELOW | Samples | Work samples | Resources

Design project: Kitchen garden - ABOVE

Students investigated the advantages of planting crops in season or of adapting the environment to extend the life of plants. They investigated nutrient requirements for plants and optimal growing conditions. Students designed and planned a garden for …

Design project: Kitchen garden - ABOVE | Samples | Work samples | Resources

Design project: Kitchen garden - BELOW

Students investigated the advantages of planting crops in season, or of adapting the environment to extend the life of plants. They investigated nutrient requirements for plants and optimal growing conditions. Students designed and planned a garden for …

Design project: Kitchen garden - BELOW | Samples | Work samples | Resources

Digital project: Learning tool - ABOVE

Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to give opportunities for players (Year 3 and Year 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …

Digital project: Learning tool - ABOVE | Samples | Work samples | Resources

Digital project: Learning tool - BELOW

Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to provide opportunities for players (Year 3 and 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …

Digital project: Learning tool - BELOW | Samples | Work samples | Resources

Design and Technologies - Years 5 and 6

Investigating and defining Critique needs or opportunities for designing, and investigate materials, components, tools, equipment and processes to achieve intended designed solutions (ACTDEP024) Generating and designing Generate, develop and communicate …

Design and Technologies - Years 5 and 6 | Responsibility and enterprise | Dimensions | Curriculum connections | Resources

Design and Technologies - Above satisfactory - Years 5 and 6

This portfolio of student work shows that the student can describe competing considerations in the design of products, services and environments, taking into account sustainability (WS1, WS2, WS3). The student describes how design and technologies contribute …

Design and Technologies - Above satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources

Design and Technologies - Satisfactory - Years 5 and 6

This portfolio of student work shows that the student can describe competing considerations in the design of products, services and environments, taking into account sustainability (WS1, WS2, WS3). The student describes how design and technologies contribute …

Design and Technologies - Satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources

Design and Technologies - Below satisfactory - Years 5 and 6

This portfolio of student work shows that the student can describe competing considerations in the design of products, services and environments, taking into account sustainability (WS1, WS2, WS3). The student describes how design and technologies contribute …

Design and Technologies - Below satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources

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