Mathematics - Year 6
Number and place value Select and apply efficient mental and written strategies and appropriate digital technologies to solve problems involving all four operations with whole numbers (ACMNA123) Fractions and decimals Add and subtract decimals, with …
Mathematics - Year 6 | Competencies and skills | Dimensions | Curriculum connections | Resources
F-6/7 Humanities and Social Sciences - Year 6
Analysing Examine primary and secondary sources to determine their origin and purpose (ACHASSI126) Interpret data and information displayed in a range of formats to identify, describe and compare distributions, patterns and trends, and to infer relationships …
F-6/7 Humanities and Social Sciences - Year 6 | Competencies and skills | Dimensions | Curriculum connections | Resources
English - Year 6
Visual language Identify and explain how analytical images like figures, tables, diagrams, maps and graphs contribute to our understanding of verbal information in factual and persuasive texts (ACELA1524) Comprehension strategies Use comprehension …
English - Year 6 | Competencies and skills | Dimensions | Curriculum connections | Resources
Science - Year 6
Processing and analysing data and information Construct and use a range of representations, including tables and graphs, to represent and describe observations, patterns or relationships in data using digital technologies as appropriate (ACSIS107) Compare …
Science - Year 6 | Competencies and skills | Dimensions | Curriculum connections | Resources
Science - Year 6
Questioning and predicting With guidance, pose clarifying questions and make predictions about scientific investigations (ACSIS232) Planning and conducting Identify, plan and apply the elements of scientific investigations to answer questions and solve …
Science - Year 6 | Responsibility and enterprise | Dimensions | Curriculum connections | Resources
Government scavenger hunt – ABOVE
Students completed a scaffolded internet research task. They were provided with a sequence of links to teacher-curated on-line resources housing the answers to specific questions. Students recorded their answer to each question on a digital worksheet …
Government scavenger hunt – ABOVE | Samples | Work samples | Resources
Government scavenger hunt – AT
Students completed a scaffolded internet research task. They were provided with a sequence of links to teacher-curated on-line resources housing the answers to specific questions. Students recorded their answer to each question on a digital worksheet …
Government scavenger hunt – AT | Samples | Work samples | Resources
Migration to Australia – ABOVE
Students completed scaffolded inquiry into migration to Australia. Part 1 involved an examination of the sources of migration. Part 2 involved using data to draw conclusions about the nature and purpose of migration. The task involved students conducting …
Migration to Australia – ABOVE | Samples | Work samples | Resources
Migration to Australia – AT
Students completed scaffolded inquiry into migration to Australia. Part 1 involved an examination of the sources of migration. Part 2 involved using data to draw conclusions about the nature and purpose of migration. The task involved students conducting …
Migration to Australia – AT | Samples | Work samples | Resources
Museum catalogue: Australia’s federation – ABOVE
Students were provided with a collection of printed and digital images depicting people, places and events from the Australian colonies at the end of the nineteenth century. They were asked to make a selection from this collection for inclusion in a new …
Museum catalogue: Australia’s federation – ABOVE | Samples | Work samples | Resources
Museum catalogue: Australia’s federation – AT
Students were provided with a collection of printed and digital images depicting people, places and events from the Australian colonies at the end of the nineteenth century. They were asked to make a selection from this collection for inclusion in a new …
Museum catalogue: Australia’s federation – AT | Samples | Work samples | Resources
Digital Technologies - Years 5 and 6
Processes and Production Skills Acquire, store and validate different types of data, and use a range of software to interpret and visualise data to create information (ACTDIP016) Design a user interface for a digital system (ACTDIP018) Explain how …
Digital Technologies - Years 5 and 6 | Multimedia dimensions | Dimensions | Curriculum connections | Resources
Digital project: Scratch game - AT
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - AT | Samples | Work samples | Resources
F-6/7 Humanities and Social Sciences - Year 6
Researching Content descriptions with elaborations: Locate and collect relevant information and data from Primary sources and secondary sources (ACHASSI123) determining the most appropriate methods to find information (for example, personal observation, …
F-6/7 Humanities and Social Sciences - Year 6 | Digital media literacy | Dimensions | Curriculum connections | Resources
Information and Communication (ICT) Technology - Level 4 (Years 5 and 6)
Typically by the end of Year 6, students: Recognise intellectual property identify the legal obligations regarding the ownership and use of digital products and apply some referencing conventions Apply digital information security practices independently …
Information and Communication (ICT) Technology - Level 4 (Years 5 and 6) | Multimedia dimensions | Dimensions | Curriculum connections | Resources
English - Year 6
Interpreting, analysing, evaluating Content descriptions with elaborations: Use comprehension strategies to interpret and analyse information and ideas, comparing content from a variety of textual sources including media and digital texts (ACELY1713) making …
English - Year 6 | Digital media literacy | Dimensions | Curriculum connections | Resources
English - Year 6
Language Text structure and organisation Understand how authors often innovate on text structures and play with language features to achieve particular aesthetic, humorous and persuasive purposes and effects (ACELA1518) Expressing and developing …
English - Year 6 | Multimedia dimensions | Dimensions | Curriculum connections | Resources
Digital project: Scratch game - ABOVE
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - ABOVE | Samples | Work samples | Resources
Digital project: Scratch game - BELOW
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - BELOW | Samples | Work samples | Resources
Digital project: Rapunzel - AT
Students were presented with the problem of rescuing Rapunzel from the tower in 60 seconds. In teams, they designed, built and programmed a device that would allow the prince to safely rescue Rapunzel. They were asked to use tilt and motion sensors to …
Digital project: Rapunzel - AT | Samples | Work samples | Resources