Wetter - AT
Students created a German weather phrasebook that included German and English translations, as well as a picture to describe each phrase. They learnt how to use a conjunction to join two short sentences. This was the first task in a unit focusing on how …
Wetter - AT | Samples | Work samples | Resources
Our school rules – ABOVE
Students explored the role and importance of rules for a community. They discussed how their school operated as a community and drafted their own set of rules for the school. Students produced posters of their rules for consideration by their school’s …
Our school rules – ABOVE | Samples | Work samples | Resources
Our school rules – AT
Students explored the role and importance of rules for a community. They discussed how their school operated as a community and drafted their own set of rules for the school. Students produced posters of their rules for consideration by their school’s …
Our school rules – AT | Samples | Work samples | Resources
Español mind map and reflection– AT
In this unit, students discussed the Spanish-speaking world, some of the differences between Spanish and English and the benefits of language learning. Students learnt about displaying this knowledge and understanding through mind maps and Venn diagrams. In …
Español mind map and reflection– AT | Samples | Work samples | Resources
Wet ‘n’ wild Wetlands world – AT
As part of their Science inquiry learning, students in Years 5 and 6 learned about ponding in the school wetlands. Ponding is part of an integrated program, that incorporates STEAM and German. Students learn German in weekly lessons from Foundation …
Wet ‘n’ wild Wetlands world – AT | Samples | Work samples | Resources
How an idea changes – ABOVE
This task was designed to address the aspects of the Year 8 achievement standards that relate to science as human endeavour. Students were asked to research a ‘big idea’ in science and create a presentation in which they explain how that idea has developed …
How an idea changes – ABOVE | Samples | Work samples | Resources
How an idea changes – AT
This task was designed to address the aspects of the Year 8 achievement standards that relate to science as human endeavour. Students were asked to research a ‘big idea’ in science and create a presentation in which they explain how that idea has developed …
How an idea changes – AT | Samples | Work samples | Resources
Heat transfer – AT
By the end of Year 9, students explain chemical processes and natural radioactivity in terms of atoms and energy transfers and describe examples of important chemical reactions. They describe models of energy transfer and apply these to explain phenomena. …
Heat transfer – AT | Samples | Work samples | Resources
Magazine cover - BELOW
Students studied the conventions and technical and symbolic elements of magazine covers and how they engage an audience. They explored how the media creates meaning and engages particular audiences with precision on magazine covers. In particular, students …
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Written instructions: Environmental games - ABOVE
As part of a History unit, ‘Children 100 years ago’, students learnt that there was limited money and toys for children in Australia. Students were asked to create or adapt a game, using only natural resources. Students used a template to help develop …
Written instructions: Environmental games - ABOVE | Samples | Work samples | Resources
Parts of the body -AT
Students had completed a unit of work on body parts and body part kanji. They completed a series of oral, aural and written activities to provide evidence of learning.
Parts of the body -AT | Samples | Work samples | Resources
Narrative writing – AT
Using traditional Vietnamese stories, students learnt how to construct imaginative narrative texts. They learnt how to plan and sequence events, use paragraphs, punctuate and use modelled language and grammar structures. In this task, students were asked …
Narrative writing – AT | Samples | Work samples | Resources
Digital project: Game on - ABOVE
Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …
Digital project: Game on - ABOVE | Samples | Work samples | Resources
Mein Wochenende – AT
Students learnt how to talk about past events and activities, and to sequence these logically. They also learnt how to pose questions and write for a particular audience and context. In this task, students were asked to write an informal email to a …
Mein Wochenende – AT | Samples | Work samples | Resources
Magazine cover - ABOVE
Students studied the conventions and technical and symbolic elements of magazine covers and how they engage an audience. They explored how the media creates meaning and engages particular audiences with precision on magazine covers to market magazines. …
Magazine cover - ABOVE | Samples | Work samples | Resources
Presentation: Data and protocols - ABOVE
Students investigated cyber safety using online resources. They collected, analysed and evaluated a range of websites. Using these data, students planned and managed the creation of information using presentation software for publication on the school …
Presentation: Data and protocols - ABOVE | Samples | Work samples | Resources
Composition: Penguins - AT
Students learning in music builds upon learning from the previous band. Students perform from a musical score that they have graphically notated and composed collaboratively with the ensemble. The task involved students playing instruments and improvising …
Composition: Penguins - AT | Samples | Work samples | Resources
Digital project: Scratch game - ABOVE
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - ABOVE | Samples | Work samples | Resources
Digital project: Scratch game - AT
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - AT | Samples | Work samples | Resources
Design project: Nutritious and sustainable - ABOVE
Students were tasked with designing a nutritious and sustainable meal that would support preferred futures for adolescents. They were provided with four recipes to modify. Students created a glossary of terms relevant to the brief. They investigated the …
Design project: Nutritious and sustainable - ABOVE | Samples | Work samples | Resources