Design and Technologies - Above satisfactory - Years 9 and 10
This portfolio of student work shows that the student can explain how people working in design and technologies occupations consider factors that impact on design decisions and the technologies used to produce products (WS4), services and environments …
Design and Technologies - Above satisfactory - Years 9 and 10 | Portfolios | Work samples | Resources
Design and Technologies - Satisfactory - Years 9 and 10
This portfolio of student work shows that the student can explain how people working in design and technologies occupations consider factors that impact on design decisions and the technologies used to produce products (WS4), services and environments …
Design and Technologies - Satisfactory - Years 9 and 10 | Portfolios | Work samples | Resources
Design and Technologies - Below satisfactory - Years 9 and 10
This portfolio of student work shows that the student can explain how people working in design and technologies occupations consider factors that impact on design decisions and the technologies used to produce products (WS4), services and environments …
Design and Technologies - Below satisfactory - Years 9 and 10 | Portfolios | Work samples | Resources
Geography - Years 9 and 10
Year 9 Geographical knowledge and understanding Biomes and food security Content descriptions with elaborations: Distribution and characteristics of biomes as regions with distinctive climates, soils, vegetation and productivity (ACHGK060) identifying …
Geography - Years 9 and 10 | Food and fibre dimensions | Dimensions | Curriculum connections | Resources
Digital project: Game on - ABOVE
Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …
Digital project: Game on - ABOVE | Samples | Work samples | Resources
Design project: Nutritious and sustainable - ABOVE
Students were tasked with designing a nutritious and sustainable meal that would support preferred futures for adolescents. They were provided with four recipes to modify. Students created a glossary of terms relevant to the brief. They investigated the …
Design project: Nutritious and sustainable - ABOVE | Samples | Work samples | Resources
Design project: Nutritious and sustainable - AT
Students were tasked with designing a nutritious and sustainable meal that would support preferred futures for adolescents. They were provided with four recipes to modify. Students created a glossary of terms relevant to the brief. They investigated the …
Design project: Nutritious and sustainable - AT | Samples | Work samples | Resources
Digital project: Game on - AT
Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …
Digital project: Game on - AT | Samples | Work samples | Resources
Design project: Nutritious and sustainable - BELOW
Students were tasked with designing a nutritious and sustainable meal that would support preferred futures for adolescents. They were provided with four recipes to modify. Students created a glossary of terms relevant to the brief. They investigated the …
Design project: Nutritious and sustainable - BELOW | Samples | Work samples | Resources
Problem-Solving
In F–2, students solve problems when they use mathematics to represent unfamiliar or meaningful situations. In Years 3–6, students solve problems when they use mathematics to represent unfamiliar or meaningful situations and plan their approaches. In Years 7–8, …
Problem-Solving | Portfolios | Mathematics proficiencies | Resources
Reasoning
In F–2, students develop an increasingly sophisticated capacity for logical thought and actions. Students are reasoning mathematically when they explain their thinking. In Years 3–6, students develop an increasingly sophisticated capacity for logical …
Reasoning | Portfolios | Mathematics proficiencies | Resources
Fluency
In F–2, students become fluent as they develop skills in choosing appropriate procedures; and recalling factual knowledge and concepts readily. In Years 3–6, students become fluent as they develop skills in choosing appropriate procedures; carrying out …
Fluency | Portfolios | Mathematics proficiencies | Resources