The Arts: Visual Arts - Below satisfactory - Years 5 and 6
This portfolio of student work shows that the student has some understanding of the influences and practices of cubism to plan and make artworks (items 1, 2 and 3). The student explains their understanding of how ideas are represented in their artworks …
The Arts: Visual Arts - Below satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources
Languages: Italian - Satisfactory - Years 5 and 6
This portfolio of student work shows that the student interacts using spoken and written Italian to describe and give information (WS1) about themselves, family, friends, home and school routines, experiences, interests, preferences and choices. The student …
Languages: Italian - Satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources
Digital Technologies - Above satisfactory - Years 5 and 6
This portfolio of student work shows that the student can explain the fundamentals of digital system components (hardware, software and networks) and how digital systems are connected to form networks (WS3). The student can explain how digital systems …
Digital Technologies - Above satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources
Digital Technologies - Satisfactory - Years 5 and 6
This portfolio of student work shows that the student can explain the fundamentals of digital system components (hardware, software and networks) and how digital systems are connected to form networks (WS3). The student can explain how digital systems …
Digital Technologies - Satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources
Digital Technologies - Below satisfactory - Years 5 and 6
This portfolio of student work shows that the student can explain the fundamentals of digital system components (hardware, software and networks) and how digital systems are connected to form networks (WS3). The student can explain how digital systems …
Digital Technologies - Below satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources
Digital Technologies - Years 5 and 6
Processes and Production Skills Acquire, store and validate different types of data, and use a range of software to interpret and visualise data to create information (ACTDIP016) Design a user interface for a digital system (ACTDIP018) Explain how …
Digital Technologies - Years 5 and 6 | Multimedia dimensions | Dimensions | Curriculum connections | Resources
Drama - Years 5 and 6
Exploring ideas and improvising with ways to represent ideas Rehearse and perform devised and scripted drama that develops narrative, drives dramatic tension, and uses dramatic symbol, performance styles and design elements to share community and cultural …
Drama - Years 5 and 6 | Multimedia dimensions | Dimensions | Curriculum connections | Resources
Critical and Creative Thinking - Level 4 (Years 5 and 6)
Typically, by the end of Year 6, students: Pose questions pose questions to clarify and interpret information and probe for causes and consequences Imagine possibilities and connect ideas combine ideas in a variety of ways and from a range of sources …
Critical and Creative Thinking - Level 4 (Years 5 and 6) | Responsibility and enterprise | Dimensions | Curriculum connections | Resources
Critical and Creative Thinking - Level 4 (Years 5 and 6)
Typically by the end of Year 6, students: Identify and clarify information and ideas identify and clarify relevant information and prioritise ideas Organise and process information analyse, condense and combine relevant information from multiple sources Consider …
Critical and Creative Thinking - Level 4 (Years 5 and 6) | Digital media literacy | Dimensions | Curriculum connections | Resources
Critical and Creative Thinking - Level 4 (Years 5 and 6)
Typically by the end of Year 6, students: Identify and clarify information and ideas identify and clarify relevant information and prioritise ideas Organise and process information analyse, condense and combine relevant information from multiple sources Consider …
Critical and Creative Thinking - Level 4 (Years 5 and 6) | Informed and safe use of information and devices | Dimensions | Curriculum connections | Resources
Digital project: Learning tool - ABOVE
Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to give opportunities for players (Year 3 and Year 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …
Digital project: Learning tool - ABOVE | Samples | Work samples | Resources
Digital project: Learning tool - AT
Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to provide opportunities for players (Year 3 and 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …
Digital project: Learning tool - AT | Samples | Work samples | Resources
Digital project: Learning tool - BELOW
Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to provide opportunities for players (Year 3 and 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …
Digital project: Learning tool - BELOW | Samples | Work samples | Resources
Mascot maker - AT
Mascot maker Students had learnt about the significance of mascots in Japanese society and culture through the theme of Yura-kyara (category of mascot characters created to promote a place or region, event, organisation or business). Students had learnt …
Mascot maker - AT | Samples | Work samples | Resources
Cubism: Portraits - AT
Students researched and explored synthetic and analytical cubism and the Spanish artist Pablo Picasso. They explored the visual conventions of and social and historical influences on cubism through structured inquiry that was prepared for them by their …
Cubism: Portraits - AT | Samples | Work samples | Resources
Cubism: Portraits - BELOW
Students researched and explored synthetic and analytical cubism and the Spanish artist Pablo Picasso. They explored the visual conventions of and social and historical influences on cubism through structured inquiry that was prepared for them by their …
Cubism: Portraits - BELOW | Samples | Work samples | Resources
Cubism: Portraits - ABOVE
Students researched and explored synthetic and analytical cubism and the Spanish artist Pablo Picasso. They explored the visual conventions of and social and historical influences on cubism through structured inquiry that was prepared for them by their …
Cubism: Portraits - ABOVE | Samples | Work samples | Resources
Problem-Solving
In F–2, students solve problems when they use mathematics to represent unfamiliar or meaningful situations. In Years 3–6, students solve problems when they use mathematics to represent unfamiliar or meaningful situations and plan their approaches. In Years 7–8, …
Problem-Solving | Portfolios | Mathematics proficiencies | Resources
Fluency
In F–2, students become fluent as they develop skills in choosing appropriate procedures; and recalling factual knowledge and concepts readily. In Years 3–6, students become fluent as they develop skills in choosing appropriate procedures; carrying out …
Fluency | Portfolios | Mathematics proficiencies | Resources
Reasoning
In F–2, students develop an increasingly sophisticated capacity for logical thought and actions. Students are reasoning mathematically when they explain their thinking. In Years 3–6, students develop an increasingly sophisticated capacity for logical …
Reasoning | Portfolios | Mathematics proficiencies | Resources