Your search for "WA 0812 2782 5310 RAB Pembangunan Papan Reklame Digital Daerah Gunungpati Semarang" returned 57 result(s)
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Digital project: Game on - BELOW

Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …

Digital project: Game on - BELOW | Samples | Work samples | Resources

Digital project: Exploring Python - AT

Students designed and implemented solutions to increasingly complex problems using the object-oriented programming language Python. They explored different programming constructs and user interfaces using both a command line and graphical interface. Students …

Digital project: Exploring Python - AT | Samples | Work samples | Resources

Digital project: Python game - AT

Students were provided with a game that had been developed by previous students at the school using Python. They were required to correct any errors and to modify the game by creating additional features and functionality, for example new character races, …

Digital project: Python game - AT | Samples | Work samples | Resources

Digital project: Database - ABOVE

Students created a survey to elicit information about teenage views on a specific topic. They created a database with tables, forms, queries and reports to collate, represent and present the data. Students established a privacy policy, and shared and …

Digital project: Database - ABOVE | Samples | Work samples | Resources

Digital project: Database - AT

Students created a survey to elicit information about teenage views on a specific topic. They created a database with tables, forms, queries and reports to collate, represent and present the data. Students established a privacy policy, and shared and …

Digital project: Database - AT | Samples | Work samples | Resources

Digital project: Database - BELOW

Students created a survey to elicit information about teenage views on a specific topic. They created a database with tables, forms, queries and reports to collate, represent and present the data. Students established a privacy policy, and shared and …

Digital project: Database - BELOW | Samples | Work samples | Resources

Digital project: Representation of data - ABOVE

Students created a website using Cascading Style Sheets (CSS) to control visual elements of their web page, and developed an understanding of why data needed to be compressed and separated from presentation. They used Unicode to create a greeting and …

Digital project: Representation of data - ABOVE | Samples | Work samples | Resources

Digital project: Representation of data - BELOW

Students created a website using Cascading Style Sheets (CSS) to control visual elements of their web page, and developed an understanding of why data needed to be compressed and separated from presentation. They used Unicode to create a greeting and …

Digital project: Representation of data - BELOW | Samples | Work samples | Resources

Digital project: Exploring Python - ABOVE

Students designed and implemented solutions to increasingly complex problems using the object-oriented programming language Python. They explored different programming constructs and user interfaces using both a command line and graphical interface. Students …

Digital project: Exploring Python - ABOVE | Samples | Work samples | Resources

Digital project: Exploring Python - BELOW

Students designed and implemented solutions to increasingly complex problems using the object-oriented programming language Python. They explored different programming constructs and user interfaces using both a command line and graphical interface. Students …

Digital project: Exploring Python - BELOW | Samples | Work samples | Resources

Digital project: Python game - ABOVE

Students were provided with a game that had been developed by previous students at the school using Python. They were required to correct any errors and to modify the game by creating additional features and functionality, for example new character races, …

Digital project: Python game - ABOVE | Samples | Work samples | Resources

Digital project: Python game - BELOW

Students were provided with a game that had been developed by previous students at the school using Python. They were required to correct any errors and to modify the game by creating additional features and functionality, for example new character races, …

Digital project: Python game - BELOW | Samples | Work samples | Resources

Digital Technologies - Satisfactory - Years 9 and 10

This portfolio of student work shows that the student can explain the control and management of networked digital systems and the security implications of the interaction between hardware, software and users (WS5). The student explains simple data compression, …

Digital Technologies - Satisfactory - Years 9 and 10 | Portfolios | Work samples | Resources

Digital Technologies - Below satisfactory - Years 9 and 10

This portfolio of student work shows that the student can explain the control and management of networked digital systems and the security implications of the interaction between hardware, software and users (WS5). The student explains simple data compression, …

Digital Technologies - Below satisfactory - Years 9 and 10 | Portfolios | Work samples | Resources

Digital Technologies - Years 9 and 10

Collecting, managing and analysing data Develop techniques for acquiring, storing and validating quantitative and qualitative data from a range of sources, considering privacy and security requirements (ACTDIP036) Analyse and visualise data to create …

Digital Technologies - Years 9 and 10 | Competencies and skills | Dimensions | Curriculum connections | Resources

Digital Technologies - Years 9 and 10

Investigating and defining Define and decompose real-world problems precisely, taking into account functional and non-functional requirements and including interviewing stakeholders to identify needs (ACTDIP038) Evaluating Evaluate critically how student …

Digital Technologies - Years 9 and 10 | Responsibility and enterprise | Dimensions | Curriculum connections | Resources

Languages: French - Satisfactory - Years 9 and 10 (Year 7 entry)

This portfolio of student work shows that the student uses written and spoken French to socialise with peers (WS3), teachers (WS5) and other French speakers in local contexts and online environments (WS2). The student communicates about immediate and …

Languages: French - Satisfactory - Years 9 and 10 (Year 7 entry) | Portfolios | Work samples | Resources

Personal and Social Capability - Level 6 (Years 9 an 10)

Typically by the end of Year 10, students: Communicate effectively formulate plans for effective communication (verbal, nonverbal, digital) to complete complex tasks  

Personal and Social Capability - Level 6 (Years 9 an 10) | Informed and safe use of information and devices | Dimensions | Curriculum connections | Resources

Information and Communication Technology Capability - Level 6 (Years 9 and 10)

Understand computer mediated communications understand that computer mediated communications have advantages and disadvantages in supporting active participation in a community of practice and the management of collaboration on digital materials Identify …

Information and Communication Technology Capability - Level 6 (Years 9 and 10) | Knowledge and understanding | Dimensions | Curriculum connections | Resources

Design and Technologies - Years 9 and 10

Evaluating Evaluate design ideas, processes and solutions against comprehensive criteria for success recognising the need for sustainability (ACTDEP051) Collaborating and managing Develop project plans using digital technologies to plan and manage …

Design and Technologies - Years 9 and 10 | Responsibility and enterprise | Dimensions | Curriculum connections | Resources

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