Achievement Standard Design and Technologies Years 7 and 8
By the end of Year 8, students explain factors that influence the design of products, services and environments to meet present and future needs. They explain the contribution of design and technology innovations and enterprise to society. Students explain …
Achievement Standard | Achievement Standards | Years 7 and 8 | Design and Technologies | Technologies | F-10 curriculum
Years 3 and 4 Design and Technologies
Learning in Design and Technologies builds on concepts, skills and processes developed in earlier years, and teachers will revisit, strengthen and extend these as needed. By the end of Year 4 students will have had the opportunity to create designed …
Years 3 and 4 | Design and Technologies | Technologies | F-10 curriculum
Aims Visual Arts
In addition to the overarching aims of the Australian Curriculum: The Arts, visual arts knowledge, understanding and skills ensure that, individually and collaboratively, students develop: conceptual and perceptual ideas and representations through design …
Aims | Visual Arts | The Arts | F-10 curriculum
Structure Work Studies
The design, organisation and structure of the Work Studies Years 9–10 curriculum provides flexibility for schools to draw on the interests, capabilities and contexts of their students. It allows schools to accommodate school structures and processes, …
Structure | Work Studies | F-10 curriculum
Learning Area Achievement Standard Design and Technologies Foundation to Year 2
By the end of Year 2, students describe the purpose of familiar products, services and environments and how they meet a range of present needs. They list the features of technologies that influence design decisions and identify how digital systems are …
Learning Area Achievement Standard | Achievement Standards | Foundation to Year 2 | Design and Technologies | Technologies | F-10 curriculum
Learning Area Achievement Standard Design and Technologies Years 3 and 4
By the end of Year 4, students describe how social, technical and sustainability factors influence the design of solutions to meet present and future needs. They describe features of technologies that influence design decisions and how a range of digital …
Learning Area Achievement Standard | Achievement Standards | Years 3 and 4 | Design and Technologies | Technologies | F-10 curriculum
Achievement Standard Design and Technologies Years 3 and 4
By the end of Year 4, students explain how products, services and environments are designed to best meet needs of communities and their environments. They describe contributions of people in design and technologies occupations. Students describe how the …
Achievement Standard | Achievement Standards | Years 3 and 4 | Design and Technologies | Technologies | F-10 curriculum
Achievement Standard Design and Technologies Years 5 and 6
By the end of Year 6, students describe competing considerations in the design of products, services and environments, taking into account sustainability. They describe how design and technologies contribute to meeting present and future needs. Students …
Achievement Standard | Achievement Standards | Years 5 and 6 | Design and Technologies | Technologies | F-10 curriculum
Learning Area Achievement Standard Digital Technologies Foundation to Year 2
By the end of Year 2, students describe the purpose of familiar products, services and environments and how they meet a range of present needs. They list the features of technologies that influence design decisions and identify how digital systems are …
Learning Area Achievement Standard | Achievement Standards | Foundation to Year 2 | Digital Technologies | Technologies | F-10 curriculum
Learning Area Achievement Standard Digital Technologies Years 3 and 4
By the end of Year 4, students describe how social, technical and sustainability factors influence the design of solutions to meet present and future needs. They describe features of technologies that influence design decisions and how a range of digital …
Learning Area Achievement Standard | Achievement Standards | Years 3 and 4 | Digital Technologies | Technologies | F-10 curriculum
Achievement Standard Indonesian Years 3 and 4
By the end of Year 4, students interact in classroom routines and structured interactions with teachers and peers. They reproduce the sounds of au (for example, mau) and g (for example, gemuk) and the final sound k (for example, tidak). Students follow …
Achievement Standard | Achievement Standards | Years 3 and 4 | Years F–10 Sequence | Indonesian | Languages | F-10 curriculum
Learning Area Achievement Standard Design and Technologies Years 5 and 6
By the end of Year 6, students explain how social, ethical, technical and sustainability considerations influence the design of solutions to meet a range of present and future needs. They explain how the features of technologies influence design decisions …
Learning Area Achievement Standard | Achievement Standards | Years 5 and 6 | Design and Technologies | Technologies | F-10 curriculum
Learning Area Achievement Standard Design and Technologies Years 7 and 8
By the end of Year 8, students explain how social, ethical, technical and sustainability considerations influence the design of innovative and enterprising solutions to meet a range of present and future needs. They explain how the features of technologies …
Learning Area Achievement Standard | Achievement Standards | Years 7 and 8 | Design and Technologies | Technologies | F-10 curriculum
Learning Area Achievement Standard Digital Technologies Years 5 and 6
By the end of Year 6, students explain how social, ethical, technical and sustainability considerations influence the design of solutions to meet a range of present and future needs. They explain how the features of technologies influence design decisions …
Learning Area Achievement Standard | Achievement Standards | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Learning Area Achievement Standard Digital Technologies Years 7 and 8
By the end of Year 8, students explain how social, ethical, technical and sustainability considerations influence the design of innovative and enterprising solutions to meet a range of present and future needs. They explain how the features of technologies …
Learning Area Achievement Standard | Achievement Standards | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum
Achievement Standard Digital Technologies Years 5 and 6
By the end of Year 6, students explain the fundamentals of digital system components (hardware, software and networks) and how digital systems are connected to form networks. They explain how digital systems use whole numbers as a basis for representing …
Achievement Standard | Achievement Standards | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Introduction
The Australian Curriculum: Languages is designed to enable all students to engage in learning a language in addition to English. The design of the Australian Curriculum: Languages recognises the features that languages share as well as the distinctiveness …
Introduction | Languages | F-10 curriculum
Rationale Framework for Aboriginal Languages and Torres Strait Islander Languages
Nganki - ka Kardu thipmam - wa! I Murrinh warda ngatha. The nganthin ngumpanngerren. I ku ngakumarl, da ngarra ngugumingki wurran. The da matha nganthin ngala i da bere matha wangu ngumamath ngumpan ngarra magulkul nganki. We are black people. …
Rationale | Framework for Aboriginal Languages and Torres Strait Islander Languages | Languages | F-10 curriculum
Key ideas
Overarching idea: Creating preferred futures The Technologies curriculum provides students with opportunities to consider how solutions that are created now will be used in the future. Students will identify the possible benefits and risks of creating …
Key ideas | Technologies | F-10 curriculum
Aims Digital Technologies
In addition to the overarching aims for the Australian Curriculum: Technologies, Digital Technologies more specifically aims to develop the knowledge, understanding and skills to ensure that, individually and collaboratively, students: design, create, …
Aims | Digital Technologies | Technologies | F-10 curriculum