Natural and man-made impact on ecosystems – ABOVE
In a teaching and learning unit on ecology, students learnt about energy and matter transfer in an ecosystem using food chains and food webs, different relationships between organisms in an ecosystem, sustainability, and natural and man-made impacts on …
Natural and man-made impact on ecosystems – ABOVE | Samples | Work samples | Resources
Interconnections: Magnetic Island - BELOW
Over a two-week period, students completed a staged investigative inquiry into how people connect with Magnetic Island, and the impacts of these interconnections. The scaffolded stages of the inquiry were: Identify and list the main questions that …
Interconnections: Magnetic Island - BELOW | Samples | Work samples | Resources
Interconnections: Magnetic Island - AT
Over a two-week period, students completed a staged investigative inquiry into how people connect with Magnetic Island and the impacts of these interconnections. The scaffolded stages of the inquiry were: Identify and list the main questions that …
Interconnections: Magnetic Island - AT | Samples | Work samples | Resources
Data analysis: Food scarcity - ABOVE
Over a period of six weeks, students examined the biomes of the world, how humans have altered environments for food production, and the main challenges of providing food security. Various case studies were used from Australia and other parts of the world …
Data analysis: Food scarcity - ABOVE | Samples | Work samples | Resources
Research inquiry: Interconnections - ABOVE
Students were required to select one product that is purchased by their household and investigate how the production and demand for this product creates networks of trade and economic interdependence at and across different scales. The inquiry took place …
Research inquiry: Interconnections - ABOVE | Samples | Work samples | Resources
The Arts: Media Arts - Satisfactory - Years 9 and 10
This portfolio of student work shows that the student can manipulate technical and symbolic elements to promote a product and communicate social dysfunction to an audience (WS1). The student can analyse a film and and the way a director uses technical …
The Arts: Media Arts - Satisfactory - Years 9 and 10 | Portfolios | Work samples | Resources
Digital project: Game on - ABOVE
Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …
Digital project: Game on - ABOVE | Samples | Work samples | Resources
Digital project: Game on - AT
Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …
Digital project: Game on - AT | Samples | Work samples | Resources
Digital project: Game on - BELOW
Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …
Digital project: Game on - BELOW | Samples | Work samples | Resources
What was life like when you were young? - AT
Students had completed a unit of work comparing life in the past to that of the present. Students had learnt how to describe way of life, activities and leisure in the past using different tenses and how to express opinions. In this task, students were …
What was life like when you were young? - AT | Samples | Work samples | Resources
Written response: Culture and physical activity - ABOVE
As part of a broader unit about influences on identities, students explored how stereotypes portrayed within the media and broader society influence the way people perceive the activities they can participate in, the roles they can play in the community …
Written response: Culture and physical activity - ABOVE | Samples | Work samples | Resources
Written response: Culture and physical activity - AT
As part of a broader unit about influences on identities, students explored how stereotypes portrayed within the media and broader society influence the way people perceive the activities they can participate in, the roles they can play in the community …
Written response: Culture and physical activity - AT | Samples | Work samples | Resources
Written response: Culture and physical activity - BELOW
As part of a broader unit about influences on identities, students explored how stereotypes portrayed within the media and broader society influence the way people perceive the activities they can participate in, the roles they can play in the community …
Written response: Culture and physical activity - BELOW | Samples | Work samples | Resources
Written response: Decision-making - AT
Students participated in a unit about making decisions in relation to issues and challenges that young people might face; for example, drugs, alcohol, or a friend they are worried about. They were asked to write an evidence-based extended response in …
Written response: Decision-making - AT | Samples | Work samples | Resources
Research and proposal: Physical activity interventions - BELOW
As part of a broader unit of work on community-based health and wellbeing interventions, students researched a range of physical activity interventions/initiatives/community events – for example, workplace walking challenges, social media campaigns, targeted …
Research and proposal: Physical activity interventions - BELOW | Samples | Work samples | Resources
Investigation: Secure networks - BELOW
Students created and presented a presentation to educate and inform users about data, network communication and security. They identified and described the purpose and components of two different networks, then selected one and created a network topology …
Investigation: Secure networks - BELOW | Samples | Work samples | Resources
Digital project: Python game - BELOW
Students were provided with a game that had been developed by previous students at the school using Python. They were required to correct any errors and to modify the game by creating additional features and functionality, for example new character races, …
Digital project: Python game - BELOW | Samples | Work samples | Resources