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Machinima: Rowan of Rin – AT

As a summative task in an English and Media Arts unit, students were required to recreate aspects of one of the novels in the Rowan of Rin series by Emily Rodda, using the digital game Minecraft and the production technique of machinima, which involves …

Machinima: Rowan of Rin – AT | Samples | Work samples | Resources

Landforms and landscapes - AT

Students were required to investigate the economic, social and environmental impacts of human interactions with a key geographical landform in their local area and the impacts of the landform on human interactions. Over the course of two weeks, students …

Landforms and landscapes - AT | Samples | Work samples | Resources

Design project: To market - BELOW

Students designed a sustainable enterprise including the environment to grow a vegetable. They investigated plant varieties, requirements for growth and the control of weeds. Students investigated opportunities for selling produce including value-added …

Design project: To market - BELOW | Samples | Work samples | Resources

Digital project: Learning tool - BELOW

Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to provide opportunities for players (Year 3 and 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …

Digital project: Learning tool - BELOW | Samples | Work samples | Resources

Design project: Food - AT

Students investigated how to collect suitable materials for composting at their school to improve recycling, reduce waste and improve the productivity of the school kitchen garden. Students designed and produced drawings of a composting system for food …

Design project: Food - AT | Samples | Work samples | Resources

Interconnections: Magnetic Island - BELOW

Over a two-week period, students completed a staged investigative inquiry into how people connect with Magnetic Island, and the impacts of these interconnections. The scaffolded stages of the inquiry were: Identify and list the main questions that …

Interconnections: Magnetic Island - BELOW | Samples | Work samples | Resources

Demonstration, verbal and written response: Tactics - ABOVE

The teacher taught a five-week unit which included striking and fielding, target, net/court and invasion games. Handball was a small part of an overall unit of work which involved students demonstrating their skills and their understanding of tactics. Students …

Demonstration, verbal and written response: Tactics - ABOVE | Samples | Work samples | Resources

Research and proposal: Physical activity interventions - AT

As part of a broader unit of work on community-based health and wellbeing interventions, students researched a range of physical activity interventions/initiatives/community events – for example, workplace walking challenges, social media campaigns, targeted …

Research and proposal: Physical activity interventions - AT | Samples | Work samples | Resources

Safety and risk - AT

Students demonstrated their understanding of safe work practices in technologies classrooms and how to manage risk.

Safety and risk - AT | Samples | Work samples | Resources

Safety and risk - BELOW

Students demonstrated their understanding of safe work practices in technologies classrooms and how to manage risk.

Safety and risk - BELOW | Samples | Work samples | Resources

Digital project: Game on - AT

Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …

Digital project: Game on - AT | Samples | Work samples | Resources

Digital project: Game on - BELOW

Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …

Digital project: Game on - BELOW | Samples | Work samples | Resources

Safety and risk - ABOVE

Students demonstrated their understanding of safe work practices in technologies classrooms and how to manage risk.

Safety and risk - ABOVE | Samples | Work samples | Resources

Magazine cover - ABOVE

Students studied the conventions and technical and symbolic elements of magazine covers and how they engage an audience. They explored how the media creates meaning and engages particular audiences with precision on magazine covers to market magazines. …

Magazine cover - ABOVE | Samples | Work samples | Resources

Design project: To market - AT

Students designed a sustainable enterprise including the environment to grow a vegetable. They investigated plant varieties, requirements for growth and the control of weeds. Students investigated opportunities for selling produce including value-added …

Design project: To market - AT | Samples | Work samples | Resources

Production elements - BELOW

Students studied the elements of production in a 10-week unit based on the musical Blood Brothers (1983) by Willy Russell. They explored the script with group workshops, moved readings and short performances for the class. Assessment during the unit consisted …

Production elements - BELOW | Samples | Work samples | Resources

Digital project: Scratch game - BELOW

Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.

Digital project: Scratch game - BELOW | Samples | Work samples | Resources

Machinima: Rowan of Rin – BELOW

As a summative task in an English and Media Arts unit, students were required to recreate aspects of one of the novels in the Rowan of Rin series by Emily Rodda, using the digital game Minecraft and the production technique of machinima, which involves …

Machinima: Rowan of Rin – BELOW | Samples | Work samples | Resources

Presentation: Data and protocols - AT

Students investigated cyber safety using online resources. They collected, analysed and evaluated a range of websites. Using these data, students planned and managed the creation of information using presentation software for publication on the school …

Presentation: Data and protocols - AT | Samples | Work samples | Resources

Presentation: Data and protocols - ABOVE

Students investigated cyber safety using online resources. They collected, analysed and evaluated a range of websites. Using these data, students planned and managed the creation of information using presentation software for publication on the school …

Presentation: Data and protocols - ABOVE | Samples | Work samples | Resources

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