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HASS - Above satisfactory - Year 6

This portfolio of student work shows that the student can explain the significance of an event/development, an individual and/or group (WS5, WS6, WS7, WS11). The student describes and explains continuities and changes for different groups in the past …

HASS - Above satisfactory - Year 6 | Portfolios | Work samples | Resources

HASS - Satisfactory - Year 6

This portfolio of student work shows that the student can explain the significance of an event/development, an individual and/or group (WS5, WS6, WS7, WS11). The student identifies and describes continuities and changes for different groups in the past …

HASS - Satisfactory - Year 6 | Portfolios | Work samples | Resources

Hiragana writing task – stroke order - AT

Students were asked to demonstrate their understanding of correct stroke order when writing Hiragana. Students were given a mini whiteboard and marker then had to write each hiragana that their teacher called out in random order.

Hiragana writing task – stroke order - AT | Samples | Work samples | Resources

Languages: Japanese - Satisfactory - Years 5 and 6

This portfolio of student work shows that the student can use formulaic and modelled language (WS3) in classroom interactions to carry out transactions and to share or convey information (WS3, WS4, WS5, WS6) about daily routines, activities and events, …

Languages: Japanese - Satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources

Numeracy - Level 4 (Years 5 and 6)

Typically, by the end of Year 6, students: Understand and use numbers in context identify, describe and use numbers larger than one million Interpret proportional reasoning visualise, describe and order equivalent fractions, decimals and simple percentages Interpret …

Numeracy - Level 4 (Years 5 and 6) | Knowledge and understanding | Dimensions | Curriculum connections | Resources

Health and Physical Education - Years 5 and 6

Investigate community resources and strategies to seek help about health, safety and wellbeing (ACPPS053) Practise skills to establish and manage relationships (ACPPS055) Investigate the role of preventive health in promoting and maintaining health, …

Health and Physical Education - Years 5 and 6 | Skills and knowledge | Dimensions | Curriculum connections | Resources

Design and Technologies - Years 5 and 6

Year 6 Design and technologies knowledge and understanding Content descriptions with elaborations Examine how people in design and technologies occupations address competing considerations, including sustainability in the design of products, services …

Design and Technologies - Years 5 and 6 | Food and wellbeing dimensions | Dimensions | Curriculum connections | Resources

Health and Physical Education - Years 5 and 6

Year 6 Personal, social and community health Being healthy, safe and active Content descriptions with elaborations Examine how identities are influenced by people and places (ACPPS051) identifying how personal qualities contribute to identities …

Health and Physical Education - Years 5 and 6 | Food and wellbeing dimensions | Dimensions | Curriculum connections | Resources

Hiragana writing task – introductory letter - AT

Students were asked to write a short self-introduction letter to a visiting Japanese teacher following the conventions of the text type and stroke order on genkōyoshi paper. Concepts of self-introduction and expressing personal information were explored …

Hiragana writing task – introductory letter - AT | Samples | Work samples | Resources

Quanti animali - AT

Students had completed a unit of work on animals learning the vocabulary to name them and adjectives to describe their characteristics. Students had learned that many animals in Italian have similar names in English and discussed how cognates can help …

Quanti animali - AT | Samples | Work samples | Resources

Mascot maker - AT

Mascot maker Students had learnt about the significance of mascots in Japanese society and culture through the theme of Yura-kyara (category of mascot characters created to promote a place or region, event, organisation or business). Students had learnt …

Mascot maker - AT | Samples | Work samples | Resources

Digital project: Rapunzel - AT

Students were presented with the problem of rescuing Rapunzel from the tower in 60 seconds. In teams, they designed, built and programmed a device that would allow the prince to safely rescue Rapunzel. They were asked to use tilt and motion sensors to …

Digital project: Rapunzel - AT | Samples | Work samples | Resources

Scripted performance: Goldfields - ABOVE

Students studied the gold rushes and their impact on Australia and its peoples through an integrated unit that involved History and Drama. In particular, they explored the Victorian goldfields, the miner’s licence and the unrest that led to the Eureka …

Scripted performance: Goldfields - ABOVE | Samples | Work samples | Resources

Scripted performance: Goldfields - AT

Students studied the gold rushes and their impact on Australia and its peoples through an integrated unit that involved History and Drama. In particular, they explored the Victorian goldfields, the miner’s licence and the unrest that led to the Eureka …

Scripted performance: Goldfields - AT | Samples | Work samples | Resources

Scripted performance: Goldfields - BELOW

Students studied the gold rushes and their impact on Australia and its peoples through an integrated unit that involved History and Drama. In particular, they explored the Victorian goldfields, the miner’s licence and the unrest that led to the Eureka …

Scripted performance: Goldfields - BELOW | Samples | Work samples | Resources

Design project: Automata - ABOVE

Students investigated some of the key mechanical systems that are used and relied on in daily life, such as the muscles that move their own head, locking and unlocking mechanisms, toys that move and mechanisms in the family car. They critiqued these key …

Design project: Automata - ABOVE | Samples | Work samples | Resources

Design project: Automata - AT

Students investigated some of the key mechanical systems that are used and relied on in daily life, such as the muscles that move their own head, unlocking and opening a door, toys that move and mechanisms in the family car. They critiqued these key mechanical …

Design project: Automata - AT | Samples | Work samples | Resources

Problem-Solving

In F–2, students solve problems when they use mathematics to represent unfamiliar or meaningful situations. In Years 3–6, students solve problems when they use mathematics to represent unfamiliar or meaningful situations and plan their approaches. In Years 7–8, …

Problem-Solving | Portfolios | Mathematics proficiencies | Resources

Fluency

In F–2, students become fluent as they develop skills in choosing appropriate procedures; and recalling factual knowledge and concepts readily. In Years 3–6, students become fluent as they develop skills in choosing appropriate procedures; carrying out …

Fluency | Portfolios | Mathematics proficiencies | Resources

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