Design project: Food - AT
Students investigated how to collect suitable materials for composting at their school to improve recycling, reduce waste and improve the productivity of the school kitchen garden. Students designed and produced drawings of a composting system for food …
Design project: Food - AT | Samples | Work samples | Resources
Interconnections: Magnetic Island - BELOW
Over a two-week period, students completed a staged investigative inquiry into how people connect with Magnetic Island, and the impacts of these interconnections. The scaffolded stages of the inquiry were: Identify and list the main questions that …
Interconnections: Magnetic Island - BELOW | Samples | Work samples | Resources
Demonstration, verbal and written response: Tactics - ABOVE
The teacher taught a five-week unit which included striking and fielding, target, net/court and invasion games. Handball was a small part of an overall unit of work which involved students demonstrating their skills and their understanding of tactics. Students …
Demonstration, verbal and written response: Tactics - ABOVE | Samples | Work samples | Resources
Research and proposal: Physical activity interventions - AT
As part of a broader unit of work on community-based health and wellbeing interventions, students researched a range of physical activity interventions/initiatives/community events – for example, workplace walking challenges, social media campaigns, targeted …
Research and proposal: Physical activity interventions - AT | Samples | Work samples | Resources
Safety and risk - AT
Students demonstrated their understanding of safe work practices in technologies classrooms and how to manage risk.
Safety and risk - AT | Samples | Work samples | Resources
Safety and risk - BELOW
Students demonstrated their understanding of safe work practices in technologies classrooms and how to manage risk.
Safety and risk - BELOW | Samples | Work samples | Resources
Digital project: Game on - AT
Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …
Digital project: Game on - AT | Samples | Work samples | Resources
Digital project: Game on - BELOW
Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …
Digital project: Game on - BELOW | Samples | Work samples | Resources
Safety and risk - ABOVE
Students demonstrated their understanding of safe work practices in technologies classrooms and how to manage risk.
Safety and risk - ABOVE | Samples | Work samples | Resources
Magazine cover - ABOVE
Students studied the conventions and technical and symbolic elements of magazine covers and how they engage an audience. They explored how the media creates meaning and engages particular audiences with precision on magazine covers to market magazines. …
Magazine cover - ABOVE | Samples | Work samples | Resources
Design project: To market - AT
Students designed a sustainable enterprise including the environment to grow a vegetable. They investigated plant varieties, requirements for growth and the control of weeds. Students investigated opportunities for selling produce including value-added …
Design project: To market - AT | Samples | Work samples | Resources
Production elements - BELOW
Students studied the elements of production in a 10-week unit based on the musical Blood Brothers (1983) by Willy Russell. They explored the script with group workshops, moved readings and short performances for the class. Assessment during the unit consisted …
Production elements - BELOW | Samples | Work samples | Resources
Digital project: Scratch game - BELOW
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - BELOW | Samples | Work samples | Resources
Machinima: Rowan of Rin – BELOW
As a summative task in an English and Media Arts unit, students were required to recreate aspects of one of the novels in the Rowan of Rin series by Emily Rodda, using the digital game Minecraft and the production technique of machinima, which involves …
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Presentation: Data and protocols - AT
Students investigated cyber safety using online resources. They collected, analysed and evaluated a range of websites. Using these data, students planned and managed the creation of information using presentation software for publication on the school …
Presentation: Data and protocols - AT | Samples | Work samples | Resources
Presentation: Data and protocols - ABOVE
Students investigated cyber safety using online resources. They collected, analysed and evaluated a range of websites. Using these data, students planned and managed the creation of information using presentation software for publication on the school …
Presentation: Data and protocols - ABOVE | Samples | Work samples | Resources
Cubism: Portraits - AT
Students researched and explored synthetic and analytical cubism and the Spanish artist Pablo Picasso. They explored the visual conventions of and social and historical influences on cubism through structured inquiry that was prepared for them by their …
Cubism: Portraits - AT | Samples | Work samples | Resources
Design project: Gardening tool - AT
Students critiqued garden tools, designed for adults, and identified the issues they have with using them. They researched ergonomics and developments by designers of garden tools in shape, size and materials used. Students explained the issues they have …
Design project: Gardening tool - AT | Samples | Work samples | Resources
Design project: Kitchen garden - ABOVE
Students investigated the advantages of planting crops in season or of adapting the environment to extend the life of plants. They investigated nutrient requirements for plants and optimal growing conditions. Students designed and planned a garden for …
Design project: Kitchen garden - ABOVE | Samples | Work samples | Resources
Analysis essay - BELOW
Students studied the use of film techniques and conventions to communicate meaning in a film genre. They watched and analysed Alfred Hitchcock’s Psycho (1960) through student-led small group class discussion and analysis tasks based on production elements, …
Analysis essay - BELOW | Samples | Work samples | Resources