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Elaboration (1) ACTDIP027

investigating types of environmental constraints of solutions, for example reducing energy consumption and on-screen output of solutions

critical-creative literacy information-communication ethical-understanding sustainability

Elaboration (1) | ACTDIP027 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (2) ACTDIP027

identifying that problems can be decomposed into sub elements, for example creating a decision tree to represent the breakdown and relationships of sub elements to the main problem or identifying the elements of game design such as characters, movements, …

critical-creative literacy information-communication

Elaboration (2) | ACTDIP027 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (3) ACTDIP027

starting from a simplified system, gradually increase complexity until a model of a real-world system is developed, and record the difficulties associated with each stage of implementation

literacy information-communication critical-creative

Elaboration (3) | ACTDIP027 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

Elaboration ACTDIP028

designing the user interface of a solution using a range of design tools, for example using a storyboard to explain the stages of a game, and wire-frames and mock-ups to describe the appearance of a solution

critical-creative numeracy literacy information-communication

Elaboration | ACTDIP028 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (1) ACTDIP028

identifying features that make an effective game, such as storyline, goal, reward, gameplay and environment

information-communication literacy critical-creative

Elaboration (1) | ACTDIP028 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (2) ACTDIP028

identifying similar digital systems and their user interfaces, assessing whether user interface elements can be re-used

information-communication critical-creative literacy

Elaboration (2) | ACTDIP028 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (3) ACTDIP028

presenting and comparing alternative designs to a solution for a problem, for example presenting alternative design mock-ups to the class

literacy critical-creative information-communication

Elaboration (3) | ACTDIP028 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (4) ACTDIP028

applying the principles and elements of design to a series of solutions to evaluate the success of each solution to hold the viewer’s attention, for example identifying which colour combinations or framing of visual elements keep different audiences engaged …

literacy critical-creative information-communication

Elaboration (4) | ACTDIP028 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

Elaboration ACTDIP029

investigating and designing some common algorithms, such as to search, sequence, sort, merge, control data structures

information-communication critical-creative numeracy literacy

Elaboration | ACTDIP029 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (1) ACTDIP029

checking the accuracy of an algorithm before it is implemented, for example desk checking it with test data to see if the instructions produce the expected results

literacy critical-creative information-communication numeracy

Elaboration (1) | ACTDIP029 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (2) ACTDIP029

using diagrams to describe key decisions, for example creating flowcharts using digital systems to describe a set of computational instructions

literacy information-communication numeracy critical-creative

Elaboration (2) | ACTDIP029 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (3) ACTDIP029

using structured English to express algorithmic instructions, for example using conventional statements such as ‘while’ and ‘endwhile’ in a ‘while loop’ when describing interactive instruction

critical-creative literacy information-communication numeracy

Elaboration (3) | ACTDIP029 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

Elaboration ACTDIP030

developing and modifying digital solutions by implementing instructions contained in algorithms through programs

information-communication literacy critical-creative numeracy

Elaboration | ACTDIP030 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (1) ACTDIP030

developing a digital game that manipulates models of real-world objects

information-communication critical-creative numeracy

Elaboration (1) | ACTDIP030 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (2) ACTDIP030

programming a robot to recognise particular objects and to treat them differently, for example choose objects based on colour

critical-creative literacy information-communication

Elaboration (2) | ACTDIP030 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (3) ACTDIP030

creating digital solutions that provide user navigation and prompts with controlled repetitions, for example an information kiosk that has layers of buttons and prompts the user three times before returning to the beginning

information-communication critical-creative literacy

Elaboration (3) | ACTDIP030 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

Elaboration ACTDIP031

comparing student solutions with existing solutions that solve similar problems, for example identifying differences in the user interface of two adventure games and explaining how these differences affect the usability or appeal of the game

critical-creative information-communication literacy

Elaboration | ACTDIP031 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (1) ACTDIP031

judging the quality of a student solution based on specific criteria such as meeting an economic need or contributing to social sustainability

critical-creative ethical-understanding literacy information-communication personal-social

Elaboration (1) | ACTDIP031 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (2) ACTDIP031

investigating what features of touch input rather than keyboard or mouse input contribute to their success in meeting a wide range of needs, for example mimicking a common movement such as expanding or contracting a hand to change the size of an object …

information-communication critical-creative

Elaboration (2) | ACTDIP031 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (3) ACTDIP031

evaluating the success of information systems in meeting an economic, environmental or social objective, for example interviewing a local business owner to find out how effectively their information system supports a business objective such as increasing …

critical-creative ethical-understanding personal-social literacy information-communication sustainability

Elaboration (3) | ACTDIP031 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

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