Learning Area Achievement Standard Digital Technologies Years 5 and 6
By the end of Year 6, students explain how social, ethical, technical and sustainability considerations influence the design of solutions to meet a range of present and future needs. They explain how the features of technologies influence design decisions …
Learning Area Achievement Standard | Achievement Standards | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Achievement Standard Digital Technologies Years 5 and 6
By the end of Year 6, students explain the fundamentals of digital system components (hardware, software and networks) and how digital systems are connected to form networks. They explain how digital systems use whole numbers as a basis for representing …
Achievement Standard | Achievement Standards | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
ACTDIP018
Design a user interface for a digital system
Elaborations ScOT Terms
ACTDIP018 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
ACTDIP019
Design, modify and follow simple algorithms involving sequences of steps, branching, and iteration (repetition)
Elaborations ScOT Terms
ACTDIP019 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (2) ACTDIP018
designing the user interface of a solution using different design tools, for example using a storyboard to outline the stages of a game or a mock-up to show the placement of icons
Elaboration (2) | ACTDIP018 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (5) ACTDIP019
using different design tools to record ways in which digital solutions will be developed, for example creating storyboards or flowcharts to record relationships or instructions about content or processes
Elaboration (5) | ACTDIP019 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIP018
applying the principles and elements of design to a set of requirements in order to produce a user interface for a system that addresses an identified need, for example to emphasise or highlight an area of the screen to draw the viewer’s attention to …
Elaboration (1) | ACTDIP018 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIP019
following, modifying and describing the design of a game involving simple algorithms represented diagrammatically or in English, for example creating a flowchart with software that uses symbols to show decisions, processes and inputs and outputs
Elaboration (1) | ACTDIP019 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum