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Years 3 and 4 Digital Technologies

Learning in Digital Technologies focuses on further developing understanding and skills in computational thinking, such as categorising and outlining procedures; and developing an increasing awareness of how digital systems are used and could be used …

Years 3 and 4 | Digital Technologies | Technologies | F-10 curriculum

Structure Digital Technologies

The Australian Curriculum: Digital Technologies (F–10) comprises two related strands: Digital Technologies knowledge and understanding – the information system components of data, and digital systems (hardware, software and networks) Digital Technologies …

Structure | Digital Technologies | Technologies | F-10 curriculum

Elaboration (3) ACTDIK001

recognising and using hardware and software components of digital systems and experimenting with their functions, for example playing with interactive toys and robotic devices to determine which ones can work with other devices

literacy information-communication critical-creative

Elaboration (3) | ACTDIK001 | Content Descriptions | Foundation to Year 2 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (3) ACTDIK002

exploring with patterns of objects or symbols to represent data, for example the symbol 12 may represent different data to 21, or that an email address has a name followed by an @ symbol followed by another type of name

critical-creative literacy information-communication numeracy

Elaboration (3) | ACTDIK002 | Content Descriptions | Foundation to Year 2 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (3) ACTDIP003

exploring and creating graphs to represent classroom data, for example collecting data on the country of birth of each student and presenting the results as a picture graph

critical-creative literacy numeracy information-communication

Elaboration (3) | ACTDIP003 | Content Descriptions | Foundation to Year 2 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (3) ACTDIP004

recognising sequences of instructions or events that are commonly experienced such as the sequence of traffic lights or instructions for recording a TV show or how their lunch order is taken and delivered

literacy numeracy critical-creative

Elaboration (3) | ACTDIP004 | Content Descriptions | Foundation to Year 2 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (3) ACTDIP005

discussing how a range of information systems support personal needs and impact on others, for example text to speech software for people with vision loss

critical-creative information-communication personal-social literacy

Elaboration (3) | ACTDIP005 | Content Descriptions | Foundation to Year 2 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (3) ACTDIP006

participating in safe online environments, for example sharing ideas and information through intranets, messaging only to people they know, bookmarked websites and moderated online spaces

literacy information-communication critical-creative

Elaboration (3) | ACTDIP006 | Content Descriptions | Foundation to Year 2 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (3) ACTDIK007

recognising that images and music can be transferred from a mobile device to a computer, for example using a cable to connect a camera and computer to upload images for a photo story

information-communication critical-creative

Elaboration (3) | ACTDIK007 | Content Descriptions | Years 3 and 4 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (3) ACTDIK008

exploring codes and symbols that are representations of data, for example morse code and semaphore and how similar symbols in Aboriginal and Torres Strait Islander art can represent different concepts depending on the context, for example three circles, …

information-communication critical-creative literacy numeracy intercultural-understanding aboriginal-torres

Elaboration (3) | ACTDIK008 | Content Descriptions | Years 3 and 4 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (3) ACTDIP009

using software to sort and calculate data when solving problems, for example sorting numerical and categorical data in ascending or descending order and automating simple arithmetic calculations using nearby cells and summing cell ranges in spreadsheet …

information-communication critical-creative literacy numeracy

Elaboration (3) | ACTDIP009 | Content Descriptions | Years 3 and 4 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (3) ACTDIP010

explaining to others how to follow technical instructions, for example how to capture and download images from a mobile device

literacy personal-social information-communication critical-creative

Elaboration (3) | ACTDIP010 | Content Descriptions | Years 3 and 4 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (3) ACTDIP011

implementing programs that make decisions on the basis of user input or choices such as through selecting a button, pushing a key or moving a mouse to ‘branch’ to a different segment of the solution

critical-creative information-communication literacy

Elaboration (3) | ACTDIP011 | Content Descriptions | Years 3 and 4 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (3) ACTDIP012

testing the adequacy of student solutions, for example asking a classmate to review a digital solution and provide feedback

literacy critical-creative information-communication

Elaboration (3) | ACTDIP012 | Content Descriptions | Years 3 and 4 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (3) ACTDIP013

managing a project that involves students working together to publish online, for example identifying how group members can help each other to avoid delays in finishing the project

critical-creative information-communication literacy personal-social

Elaboration (3) | ACTDIP013 | Content Descriptions | Years 3 and 4 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (3) ACTDIK014

investigating how emerging digital systems work, for example using an augmented reality app (or blended reality) and considering how images of real-world objects can be blended with computer-generated information to produce a virtual reality

literacy information-communication critical-creative

Elaboration (3) | ACTDIK014 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (3) ACTDIK015

representing whole numbers in binary, for example counting in binary from zero to 15, or writing a friend’s age in binary

numeracy critical-creative information-communication

Elaboration (3) | ACTDIK015 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (3) ACTDIP016

using software to automate calculations to help with interpreting data, for example using functions to make arithmetic calculations using multiple cells and summing cell ranges

critical-creative information-communication numeracy

Elaboration (3) | ACTDIP016 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (3) ACTDIP017

describing in simple terms the nature of a problem and what a solution needs to achieve, for example what need the problem is associated with, who the solution is needed for, what data are needed and what features the solution would need to include

literacy information-communication critical-creative

Elaboration (3) | ACTDIP017 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (3) ACTDIP018

generating and considering alternative designs for a user interface, for example sketching different concepts for a splash screen of a game or interactive multimedia experience

literacy critical-creative information-communication

Elaboration (3) | ACTDIP018 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum

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