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Foundation to Year 2 Design and Technologies

Learning in Design and Technologies builds on concepts, skills and processes developed in the Early Years Learning Framework, revisiting, strengthening and extending these as needed. By the end of Year 2 students will have had the opportunity to create …

Foundation to Year 2 | Design and Technologies | Technologies | F-10 curriculum

Years 3 and 4 Design and Technologies

Learning in Design and Technologies builds on concepts, skills and processes developed in earlier years, and teachers will revisit, strengthen and extend these as needed. By the end of Year 4 students will have had the opportunity to create designed …

Years 3 and 4 | Design and Technologies | Technologies | F-10 curriculum

Structure Design and Technologies

The Australian Curriculum: Design and Technologies (F–10) comprises two related strands: Design and Technologies knowledge and understanding – the use, development and impact of technologies and design ideas across a range of technologies contexts Design …

Structure | Design and Technologies | Technologies | F-10 curriculum

Achievement Standard Design and Technologies Foundation to Year 2

By the end of Year 2, students describe the purpose of familiar products, services and environments and how they meet the needs of users and affect others and environments. They identify the features and uses of technologies for each of the prescribed …

Achievement Standard | Achievement Standards | Foundation to Year 2 | Design and Technologies | Technologies | F-10 curriculum

Learning Area Achievement Standard Design and Technologies Foundation to Year 2

By the end of Year 2, students describe the purpose of familiar products, services and environments and how they meet a range of present needs. They list the features of technologies that influence design decisions and identify how digital systems are …

Learning Area Achievement Standard | Achievement Standards | Foundation to Year 2 | Design and Technologies | Technologies | F-10 curriculum

ACTDEK031

Analyse how motion, force and energy are used to manipulate and control electromechanical systems when designing simple, engineered solutions

critical-creative numeracy Elaborations ScOT Terms

ACTDEK031 | Content Descriptions | Years 7 and 8 | Design and Technologies | Technologies | F-10 curriculum

Elaboration (4) ACTDEK031

using code to control systems, for example code to program a microcontroller or a simple, object-based coding application to program a system such as a remote-controlled car or simple robotic arm

literacy information-communication critical-creative

Elaboration (4) | ACTDEK031 | Content Descriptions | Years 7 and 8 | Design and Technologies | Technologies | F-10 curriculum

Elaboration (4) ACTDEK002

combining materials and using forces in design, for example designing the door on a cage or a simple conveyor belt to move materials short distances

numeracy critical-creative

Elaboration (4) | ACTDEK002 | Content Descriptions | Foundation to Year 2 | Design and Technologies | Technologies | F-10 curriculum

Elaboration ACTDEP006

comparing and contrasting features of existing products to provide new ideas, for example exploring toys with several movable parts with the view to designing and making a simple puppet with one movable part

literacy numeracy critical-creative

Elaboration | ACTDEP006 | Content Descriptions | Foundation to Year 2 | Design and Technologies | Technologies | F-10 curriculum

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