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Years 9 and 10 Digital Technologies

Learning in Digital Technologies focuses on further developing understanding and skills in computational thinking such as precisely and accurately describing problems and the use of modular approaches to solutions. It also focuses on engaging students …

Years 9 and 10 | Digital Technologies | Technologies | F-10 curriculum

Foundation to Year 2 Design and Technologies

Learning in Design and Technologies builds on concepts, skills and processes developed in the Early Years Learning Framework, revisiting, strengthening and extending these as needed. By the end of Year 2 students will have had the opportunity to create …

Foundation to Year 2 | Design and Technologies | Technologies | F-10 curriculum

Years 7 and 8 Digital Technologies

Learning in Digital Technologies focuses on further developing understanding and skills in computational thinking such as decomposing problems and prototyping; and engaging students with a wider range of information systems as they broaden their experiences …

Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

Structure Design and Technologies

The Australian Curriculum: Design and Technologies (F–10) comprises two related strands: Design and Technologies knowledge and understanding – the use, development and impact of technologies and design ideas across a range of technologies contexts Design …

Structure | Design and Technologies | Technologies | F-10 curriculum

Achievement Standard Digital Technologies Years 7 and 8

By the end of Year 8, students distinguish between different types of networks and defined purposes. They explain how text, image and audio data can be represented, secured and presented in digital systems. Students plan and manage digital projects to …

Achievement Standard | Achievement Standards | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

ACTDIP026

Analyse and visualise data using a range of software to create information, and use structured data to model objects or events

critical-creative information-communication literacy numeracy Elaborations ScOT Terms

ACTDIP026 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

ACTDIP037

Analyse and visualise data to create information and address complex problems, and model processes, entities and their relationships using structured data

literacy information-communication critical-creative numeracy Elaborations ScOT Terms

ACTDIP037 | Content Descriptions | Years 9 and 10 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (5) ACTDIK001

constructing a model of a real or imaginary digital systems device for use in role-play scenarios and explaining the features of the device to an adult

critical-creative literacy information-communication numeracy

Elaboration (5) | ACTDIK001 | Content Descriptions | Foundation to Year 2 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (3) ACTDIP041

selecting different types of data structures such as an array, record and object to model structured data

critical-creative information-communication numeracy literacy

Elaboration (3) | ACTDIP041 | Content Descriptions | Years 9 and 10 | Digital Technologies | Technologies | F-10 curriculum

Elaboration ACTDEP007

using and playing with everyday materials in new ways or re-using discarded materials, for example using discarded materials to design, make and model a constructed environment

critical-creative numeracy sustainability

Elaboration | ACTDEP007 | Content Descriptions | Foundation to Year 2 | Design and Technologies | Technologies | F-10 curriculum

Elaboration (1) ACTDEK011

exploring through play how movement can be initiated by combining materials and using forces, for example releasing a wound rubber band to propel a model boat

critical-creative numeracy

Elaboration (1) | ACTDEK011 | Content Descriptions | Years 3 and 4 | Design and Technologies | Technologies | F-10 curriculum

Elaboration (3) ACTDEK011

deconstructing a product or system to identify how motion and forces affect behaviour, for example in a puppet such as a Japanese bunraku puppet or a model windmill with moving sails

critical-creative numeracy literacy asia-australia

Elaboration (3) | ACTDEK011 | Content Descriptions | Years 3 and 4 | Design and Technologies | Technologies | F-10 curriculum

Elaboration (3) ACTDIP027

starting from a simplified system, gradually increase complexity until a model of a real-world system is developed, and record the difficulties associated with each stage of implementation

literacy information-communication critical-creative

Elaboration (3) | ACTDIP027 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (1) ACTDEP026

working safely, responsibly and cooperatively to ensure safe work areas, for example the safe use of equipment when making a water-resistant, floating craft or a model of an environmentally sensitive outdoor shelter

critical-creative personal-social ethical-understanding sustainability

Elaboration (1) | ACTDEP026 | Content Descriptions | Years 5 and 6 | Design and Technologies | Technologies | F-10 curriculum

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