Elaboration (2) ACTDIK015
recognising that the numbers 0, 1, 2 and 3 could be represented by the patterns of two binary digits of 00, 01, 10 and 11
Elaboration (2) | ACTDIK015 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (5) ACTDIK015
representing the state of an object in a game as active or inactive using the respective binary values of 1 or 0
Elaboration (5) | ACTDIK015 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (5) ACTDIK001
constructing a model of a real or imaginary digital systems device for use in role-play scenarios and explaining the features of the device to an adult
Elaboration (5) | ACTDIK001 | Content Descriptions | Foundation to Year 2 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (3) ACTDIP041
selecting different types of data structures such as an array, record and object to model structured data
Elaboration (3) | ACTDIP041 | Content Descriptions | Years 9 and 10 | Digital Technologies | Technologies | F-10 curriculum
Elaboration ACTDEP007
using and playing with everyday materials in new ways or re-using discarded materials, for example using discarded materials to design, make and model a constructed environment
Elaboration | ACTDEP007 | Content Descriptions | Foundation to Year 2 | Design and Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDEK011
exploring through play how movement can be initiated by combining materials and using forces, for example releasing a wound rubber band to propel a model boat
Elaboration (1) | ACTDEK011 | Content Descriptions | Years 3 and 4 | Design and Technologies | Technologies | F-10 curriculum
Elaboration (3) ACTDEK011
deconstructing a product or system to identify how motion and forces affect behaviour, for example in a puppet such as a Japanese bunraku puppet or a model windmill with moving sails
Elaboration (3) | ACTDEK011 | Content Descriptions | Years 3 and 4 | Design and Technologies | Technologies | F-10 curriculum
Elaboration (3) ACTDIP027
starting from a simplified system, gradually increase complexity until a model of a real-world system is developed, and record the difficulties associated with each stage of implementation
Elaboration (3) | ACTDIP027 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (4) ACTDIK024
converting between decimal and 8-bit (1 byte) unsigned binary, covering whole numbers typically used for characters and RGB, for example 65 in decimal is 01000001 in 8-bit binary
Elaboration (4) | ACTDIK024 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDEP026
working safely, responsibly and cooperatively to ensure safe work areas, for example the safe use of equipment when making a water-resistant, floating craft or a model of an environmentally sensitive outdoor shelter
Elaboration (1) | ACTDEP026 | Content Descriptions | Years 5 and 6 | Design and Technologies | Technologies | F-10 curriculum