Elaboration ACAMAR065
identifying story structures or particular technical or symbolic elements, such as shot type, sound quality, lighting or setting, that contribute to formation of genre in media artworks
Elaboration | ACAMAR065 | Content Descriptions | Years 5 and 6 | Media Arts | The Arts | F-10 curriculum
Elaboration (1) ACAMAM064
designing a navigational plan for a game, using multiple levels and obstacles; for example, creating and designing problems to be solved in order to progress to a new level
Elaboration (1) | ACAMAM064 | Content Descriptions | Years 5 and 6 | Media Arts | The Arts | F-10 curriculum