Digital project: Scratch game - BELOW
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
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Research and proposal: Physical activity interventions - BELOW
As part of a broader unit of work on community-based health and wellbeing interventions, students researched a range of physical activity interventions/initiatives/community events – for example, workplace walking challenges, social media campaigns, targeted …
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Research inquiry: Interconnections - BELOW
Students were required to select one product that is purchased by their household and investigate how the production and demand for this product creates networks of trade and economic interdependence at and across different scales. The inquiry took place …
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Data analysis: Human wellbeing - BELOW
Students were required to use and respond to a range of presented data sources to form conclusions about human wellbeing in African countries. The task was completed in test conditions as a summative assessment at the end of a two-week inquiry unit. It …
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Written response: Personal fitness – BELOW
Students participated in a range of activities that developed health-related and skill-related fitness components. Students were asked to design a personal training workout and then performed the workout while wearing a heart rate monitor. Students were …
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Verbal response: Staying safe - BELOW
Students identified feelings in day-to-day activities and distinguished between safe and unsafe situations. Students identified and explained warning signs and how to take action to keep themselves safe in their small rural community. Students were …
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Demonstration and written response: Dance creation - BELOW
Students were involved in a 10-week HASS and HPE unit of work about celebrations around the world. The unit of work had a strong focus on working cooperatively in a group. Students were asked to collaborate as a group to prepare a short performance consisting …
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Written response: Personal safety - BELOW
The class explored different scenarios where personal safety may be at risk and investigated a range of strategies that could be implemented to minimise risk to personal safety, remove themselves from unsafe situations and report inappropriate behaviour. The …
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Design project: Push pull toy - BELOW
Students explored forces of push and pull on the ground, in the air and in the water. They focused on the toys that they use but also learned about toys from other cultures. Students designed their own toys, and safely produced a toy using materials, …
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Written response: Culture and physical activity - BELOW
As part of a broader unit about influences on identities, students explored how stereotypes portrayed within the media and broader society influence the way people perceive the activities they can participate in, the roles they can play in the community …
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Design project: Muffins - BELOW
Students researched, investigated, designed, produced and evaluated a healthy muffin suitable to be sold in a local café catering to adolescents. They explored the properties of ingredients to design a product that was healthy. They considered packaging …
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Design project: Pig enclosure - BELOW
Students completed an analysis of the two pig enclosures (managed environments) at the school where pigs were housed. They used their prior knowledge, internet research and an audit key to assist them in assessing the positives and negatives of each of …
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Digital project: Game on - BELOW
Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …
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Investigation: Secure networks - BELOW
Students created and presented a presentation to educate and inform users about data, network communication and security. They identified and described the purpose and components of two different networks, then selected one and created a network topology …
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Design project: Nutritious and sustainable - BELOW
Students were tasked with designing a nutritious and sustainable meal that would support preferred futures for adolescents. They were provided with four recipes to modify. Students created a glossary of terms relevant to the brief. They investigated the …
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Digital project: Python game - BELOW
Students were provided with a game that had been developed by previous students at the school using Python. They were required to correct any errors and to modify the game by creating additional features and functionality, for example new character races, …
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