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Design project: Push pull toy - BELOW

Students explored forces of push and pull on the ground, in the air and in the water. They focused on the toys that they use but also learned about toys from other cultures. Students designed their own toys, and safely produced a toy using materials, …

Design project: Push pull toy - BELOW | Samples | Work samples | Resources

Design project: All systems go - BELOW

Students investigated two closed force systems (pneumatics and hydraulics) to understand that the technology of pneumatics relates to air pressure and the technology of hydraulics relates to water pressure. They were given a design brief to design a machine …

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Presentation: Data and protocols - BELOW

Students investigated cyber safety using online resources. They collected, analysed and evaluated a range of websites. Using these data, students planned and managed the creation of information using presentation software for publication on the school …

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Digital project: Game on - BELOW

Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …

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Song analysis: Relationships and values - BELOW

As part of a unit of work on respectful relationships and values, students were asked to select a song that describes a relationship between two people or two groups of people. Students were asked to write an essay to analyse the aspects of the relationship …

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Digital project: Learning tool - BELOW

Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to provide opportunities for players (Year 3 and 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …

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Digital project: Exploring Python - BELOW

Students designed and implemented solutions to increasingly complex problems using the object-oriented programming language Python. They explored different programming constructs and user interfaces using both a command line and graphical interface. Students …

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Design project: To market - BELOW

Students designed a sustainable enterprise including the environment to grow a vegetable. They investigated plant varieties, requirements for growth and the control of weeds. Students investigated opportunities for selling produce including value-added …

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Machinima: Rowan of Rin – BELOW

As a summative task in an English and Media Arts unit, students were required to recreate aspects of one of the novels in the Rowan of Rin series by Emily Rodda, using the digital game Minecraft and the production technique of machinima, which involves …

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Exploring Islamic art - BELOW

Students explored the fundamental principles of Islamic art (geometry, calligraphy and arabesque). They researched and analysed traditional Islamic artwork and architecture, and explored the use of geometric shapes to create patterns using traditional …

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Safety and risk - BELOW

Students demonstrated their understanding of safe work practices in technologies classrooms and how to manage risk.

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Production elements - BELOW

Students studied the elements of production in a 10-week unit based on the musical Blood Brothers (1983) by Willy Russell. They explored the script with group workshops, moved readings and short performances for the class. Assessment during the unit consisted …

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Design project: Food - BELOW

Students investigated how to collect suitable materials for composting at their school to improve recycling, reduce waste and improve the productivity of the school kitchen garden. Students designed and produced drawings of a composting system for food …

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Design project: Nutritious and sustainable - BELOW

Students were tasked with designing a nutritious and sustainable meal that would support preferred futures for adolescents. They were provided with four recipes to modify. Students created a glossary of terms relevant to the brief. They investigated the …

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Digital project: Scratch game - BELOW

Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.

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Data analysis: Human wellbeing - BELOW

Students were required to use and respond to a range of presented data sources to form conclusions about human wellbeing in African countries. The task was completed in test conditions as a summative assessment at the end of a two-week inquiry unit. It …

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Design project: Automata - BELOW

Students investigated some of the key mechanical systems that are used and relied on in daily life, such as the muscles that move their own head, unlocking and opening a door, toys that move and mechanisms in the family car. They critiqued these key mechanical …

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Cultures in conjunction - BELOW

Students analysed conjunctions between art forms and artists across time and cultures. They explored the ways that Asian art influenced the West in the past, and the ways that Western art has influenced contemporary Asian art in the present.  They began …

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Response to stimulus: Emotional responses - BELOW

As part of a unit of work about respectful relationships, students explored how emotional responses can impact on how people interact with each other and the decisions and behaviours they make in a range of situations. Students were asked to write two …

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Data analysis: Food scarcity - BELOW

Over a period of six weeks, students examined the biomes of the world, how humans have altered environments for food production, and the main challenges of providing food security. Various case studies were used from Australia and other parts of the world …

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