HASS - Satisfactory - Year 6
This portfolio of student work shows that the student can explain the significance of an event/development, an individual and/or group (WS5, WS6, WS7, WS11). The student identifies and describes continuities and changes for different groups in the past …
HASS - Satisfactory - Year 6 | Portfolios | Work samples | Resources
Market Day – AT
Students worked in teams to choose and develop a product to sell to the rest of the school at a Year 6 Market Day. The team was required to complete a number of tasks: draw up a simple business plan; create an advertising poster for the product; complete …
Market Day – AT | Samples | Work samples | Resources
Design and Technologies - Satisfactory - Years 5 and 6
This portfolio of student work shows that the student can describe competing considerations in the design of products, services and environments, taking into account sustainability (WS1, WS2, WS3). The student describes how design and technologies contribute …
Design and Technologies - Satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources
Presentation: School system - AT
Throughout the year, students have been using and considering the purpose of a range of digital system components and how these components can be connected. Students were asked to verbally explain and justify the classroom network.
Presentation: School system - AT | Samples | Work samples | Resources
Written reflection: Team challenges - AT
For the first three lessons of the year, students worked in small groups to complete a number of challenges that required teamwork, decision-making, problem-solving, and movement skills to be successful. This series of lessons focused on building social …
Written reflection: Team challenges - AT | Samples | Work samples | Resources
Self-introduction – oral presentation - AT
Students were asked to write a script introducing themselves in Japanese to be presented to the class. Students had learnt the language and sentence construction associated with self-introduction such as greetings, name, age, year level, birthday, zodiac …
Self-introduction – oral presentation - AT | Samples | Work samples | Resources
Digital project: Learning tool - AT
Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to provide opportunities for players (Year 3 and 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …
Digital project: Learning tool - AT | Samples | Work samples | Resources
Digital project: Scratch game - AT
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - AT | Samples | Work samples | Resources
Design project: Automata - AT
Students investigated some of the key mechanical systems that are used and relied on in daily life, such as the muscles that move their own head, unlocking and opening a door, toys that move and mechanisms in the family car. They critiqued these key mechanical …
Design project: Automata - AT | Samples | Work samples | Resources