The Arts: Media Arts - Satisfactory - Years 9 and 10
This portfolio of student work shows that the student can manipulate technical and symbolic elements to promote a product and communicate social dysfunction to an audience (WS1). The student can analyse a film and and the way a director uses technical …
The Arts: Media Arts - Satisfactory - Years 9 and 10 | Portfolios | Work samples | Resources
Digital project: Game on - AT
Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …
Digital project: Game on - AT | Samples | Work samples | Resources
What was life like when you were young? - AT
Students had completed a unit of work comparing life in the past to that of the present. Students had learnt how to describe way of life, activities and leisure in the past using different tenses and how to express opinions. In this task, students were …
What was life like when you were young? - AT | Samples | Work samples | Resources
Written response: Culture and physical activity - AT
As part of a broader unit about influences on identities, students explored how stereotypes portrayed within the media and broader society influence the way people perceive the activities they can participate in, the roles they can play in the community …
Written response: Culture and physical activity - AT | Samples | Work samples | Resources
Written response: Decision-making - AT
Students participated in a unit about making decisions in relation to issues and challenges that young people might face; for example, drugs, alcohol, or a friend they are worried about. They were asked to write an evidence-based extended response in …
Written response: Decision-making - AT | Samples | Work samples | Resources