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Eureka Stockade: rights and responsibilities – AT

Students studied the people and events of 1854 at Ballarat, Victoria. They explored the living and working conditions on the goldfields and the specific actions associated with the Eureka Stockade. At the end of the unit they entered their ideas about …

Eureka Stockade: rights and responsibilities – AT | Samples | Work samples | Resources

Excursion report (Mackay Harbour) – AT

Students, as a class, developed a common set of inquiry questions about the nature and location of places in preparation for an excursion to Mackay Harbour, Queensland. The questions and information, including photographs of the site, were collated into …

Excursion report (Mackay Harbour) – AT | Samples | Work samples | Resources

Establishing a new colony – AT

Students investigated the early years of settlement of one Australian colony. Using sources provided by the teacher, and with the regular support of the teacher-librarian, they generated a series of inquiry questions to lead to the creation of a collection …

Establishing a new colony – AT | Samples | Work samples | Resources

Languages: French - Satisfactory - Years 5 and 6

This portfolio of student work shows that the student uses written and spoken French for classroom interactions (WS1) and transactions, and to exchange personal ideas, experiences and feelings. The student asks and answers questions in complete sentences …

Languages: French - Satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources

Written reflection: Team challenges - AT

For the first three lessons of the year, students worked in small groups to complete a number of challenges that required teamwork, decision-making, problem-solving, and movement skills to be successful. This series of lessons focused on building social …

Written reflection: Team challenges - AT | Samples | Work samples | Resources

Design project: Automata - AT

Students investigated some of the key mechanical systems that are used and relied on in daily life, such as the muscles that move their own head, unlocking and opening a door, toys that move and mechanisms in the family car. They critiqued these key mechanical …

Design project: Automata - AT | Samples | Work samples | Resources

Demonstration and verbal response: Net games - AT

Over eight lessons, students were engaged in a net games unit of work. The focus was on manipulating and controlling a ball/object using another piece of equipment. Modified tennis equipment (low/short nets, short-handled rackets), lowered badminton nets …

Demonstration and verbal response: Net games - AT | Samples | Work samples | Resources

Written response: Puberty and me - AT

Students were involved in a five-week unit of work about puberty and relationships. This involved a focus on personal qualities, rights, responsibilities, and stereotypes and how they are reflected in the media. Students learnt about the importance of …

Written response: Puberty and me - AT | Samples | Work samples | Resources

Hiragana writing task – introductory letter - AT

Students were asked to write a short self-introduction letter to a visiting Japanese teacher following the conventions of the text type and stroke order on genkōyoshi paper. Concepts of self-introduction and expressing personal information were explored …

Hiragana writing task – introductory letter - AT | Samples | Work samples | Resources

Video: Safe procedures - AT

Students filmed or photographed activities in which they were selecting technologies and applying safe procedures.

Video: Safe procedures - AT | Samples | Work samples | Resources

Composition: Penguins soundscape - AT

Students learning in music builds upon learning from the previous band. S​tudents perform from a musical score that they have graphically notated and composed collaboratively with the ensemble in response to their study of penguins in the local habitat. The …

Composition: Penguins soundscape - AT | Samples | Work samples | Resources

Digital project: Scratch game - AT

Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.

Digital project: Scratch game - AT | Samples | Work samples | Resources

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