Design project: All systems go - AT
Students investigated two closed force systems (pneumatics and hydraulics) to understand that the technology of pneumatics relates to air pressure and the technology of hydraulics relates to water pressure. They were given a design brief to design a machine …
Design project: All systems go - AT | Samples | Work samples | Resources
Design project: Push pull toy - AT
Students explored forces of push and pull on the ground, in the air and in the water. They focused on the toys that they use but also learned about toys from other cultures. Students designed their own toys, and safely produced a toy using materials, …
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Digital project: Game on - AT
Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …
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Digital project: Exploring Python - AT
Students designed and implemented solutions to increasingly complex problems using the object-oriented programming language Python. They explored different programming constructs and user interfaces using both a command line and graphical interface. Students …
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Digital project: Learning tool - AT
Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to provide opportunities for players (Year 3 and 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …
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Interconnections: Magnetic Island - AT
Over a two-week period, students completed a staged investigative inquiry into how people connect with Magnetic Island and the impacts of these interconnections. The scaffolded stages of the inquiry were: Identify and list the main questions that …
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Presentation: Data and protocols - AT
Students investigated cyber safety using online resources. They collected, analysed and evaluated a range of websites. Using these data, students planned and managed the creation of information using presentation software for publication on the school …
Presentation: Data and protocols - AT | Samples | Work samples | Resources
Safety and risk - AT
Students demonstrated their understanding of safe work practices in technologies classrooms and how to manage risk.
Safety and risk - AT | Samples | Work samples | Resources
Design project: Kitchen garden - AT
Students investigated the advantages of planting crops in season, or of adapting the environment to extend the life of plants. They investigated nutrient requirements for plants and optimal growing conditions. Students designed and planned a garden for …
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Design project: To market - AT
Students designed a sustainable enterprise including the environment to grow a vegetable. They investigated plant varieties, requirements for growth and the control of weeds. Students investigated opportunities for selling produce including value-added …
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Exploring Islamic art - AT
Students explored the fundamental principles of Islamic art (geometry, calligraphy and arabesque). They researched and analysed traditional Islamic artwork and architecture, and explored the use of geometric shapes to create patterns using traditional …
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Machinima: Rowan of Rin – AT
As a summative task in an English and Media Arts unit, students were required to recreate aspects of one of the novels in the Rowan of Rin series by Emily Rodda, using the digital game Minecraft and the production technique of machinima, which involves …
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Digital project: Website - AT
Students collaboratively designed and implemented a website to document the development of a healthy food item developed in Design and Technologies. They researched and analysed existing websites to determine functional and aesthetic criteria required …
Digital project: Website - AT | Samples | Work samples | Resources
Design project: Water - AT
Students investigated water management systems in the school and made suggestions for design improvement, or offered alternative designs to solve perceived problems. They were required to submit a labelled diagram/drawing of their design idea including …
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Digital project: Python game - AT
Students were provided with a game that had been developed by previous students at the school using Python. They were required to correct any errors and to modify the game by creating additional features and functionality, for example new character races, …
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Design project: Nutritious and sustainable - AT
Students were tasked with designing a nutritious and sustainable meal that would support preferred futures for adolescents. They were provided with four recipes to modify. Students created a glossary of terms relevant to the brief. They investigated the …
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Investigation: Secure networks - AT
Students created and presented a presentation to educate and inform users about data, network communication and security. They identified and described the purpose and components of two different networks, then selected one and created a network topology …
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Design project: Food - AT
Students investigated how to collect suitable materials for composting at their school to improve recycling, reduce waste and improve the productivity of the school kitchen garden. Students designed and produced drawings of a composting system for food …
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Design project: Mini torch - AT
Students designed and produced a working prototype of a mini torch case using CAD-CAM and a control system. They investigated CAD-CAM technologies and rapid prototyping systems. Students investigated the characteristics and properties of electronics and …
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Cubism: Portraits - AT
Students researched and explored synthetic and analytical cubism and the Spanish artist Pablo Picasso. They explored the visual conventions of and social and historical influences on cubism through structured inquiry that was prepared for them by their …
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