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Digital project: Bee-Bot - AT

Students explored the concept of sequencing steps and decisions using Bee-Bots. They worked in groups to solve progressively more complex routes using grids on paper. Students then programmed the Bee-Bots to navigate grids created on the floor using masking …

Digital project: Bee-Bot - AT | Samples | Work samples | Resources

예요 and 이에요 – AT

Students learnt about occupations, jobs and necessary tools. As part of this unit, students learnt the two verb endings 예요 and 이에요 and the rules associated with each. Students completed activities that required them to choose the correct ‘be’ verb endings. In …

예요 and 이에요 – AT | Samples | Work samples | Resources

Design project: Kitchen garden - AT

Students investigated the advantages of planting crops in season, or of adapting the environment to extend the life of plants. They investigated nutrient requirements for plants and optimal growing conditions. Students designed and planned a garden for …

Design project: Kitchen garden - AT | Samples | Work samples | Resources

Digital project: Exploring Python - AT

Students designed and implemented solutions to increasingly complex problems using the object-oriented programming language Python. They explored different programming constructs and user interfaces using both a command line and graphical interface. Students …

Digital project: Exploring Python - AT | Samples | Work samples | Resources

Exploring Islamic art - AT

Students explored the fundamental principles of Islamic art (geometry, calligraphy and arabesque). They researched and analysed traditional Islamic artwork and architecture, and explored the use of geometric shapes to create patterns using traditional …

Exploring Islamic art - AT | Samples | Work samples | Resources

Digital project: Learning tool - AT

Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to provide opportunities for players (Year 3 and 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …

Digital project: Learning tool - AT | Samples | Work samples | Resources

Digital project: Website - AT

Students collaboratively designed and implemented a website to document the development of a healthy food item developed in Design and Technologies. They researched and analysed existing websites to determine functional and aesthetic criteria required …

Digital project: Website - AT | Samples | Work samples | Resources

Interconnections: Magnetic Island - AT

Over a two-week period, students completed a staged investigative inquiry into how people connect with Magnetic Island and the impacts of these interconnections. The scaffolded stages of the inquiry were: Identify and list the main questions that …

Interconnections: Magnetic Island - AT | Samples | Work samples | Resources

Machinima: Rowan of Rin – AT

As a summative task in an English and Media Arts unit, students were required to recreate aspects of one of the novels in the Rowan of Rin series by Emily Rodda, using the digital game Minecraft and the production technique of machinima, which involves …

Machinima: Rowan of Rin – AT | Samples | Work samples | Resources

Landforms and landscapes - AT

Students were required to investigate the economic, social and environmental impacts of human interactions with a key geographical landform in their local area and the impacts of the landform on human interactions. Over the course of two weeks, students …

Landforms and landscapes - AT | Samples | Work samples | Resources

Design project: Food - AT

Students investigated how to collect suitable materials for composting at their school to improve recycling, reduce waste and improve the productivity of the school kitchen garden. Students designed and produced drawings of a composting system for food …

Design project: Food - AT | Samples | Work samples | Resources

Research and proposal: Physical activity interventions - AT

As part of a broader unit of work on community-based health and wellbeing interventions, students researched a range of physical activity interventions/initiatives/community events – for example, workplace walking challenges, social media campaigns, targeted …

Research and proposal: Physical activity interventions - AT | Samples | Work samples | Resources

Safety and risk - AT

Students demonstrated their understanding of safe work practices in technologies classrooms and how to manage risk.

Safety and risk - AT | Samples | Work samples | Resources

Digital project: Game on - AT

Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …

Digital project: Game on - AT | Samples | Work samples | Resources

Design project: To market - AT

Students designed a sustainable enterprise including the environment to grow a vegetable. They investigated plant varieties, requirements for growth and the control of weeds. Students investigated opportunities for selling produce including value-added …

Design project: To market - AT | Samples | Work samples | Resources

Presentation: Data and protocols - AT

Students investigated cyber safety using online resources. They collected, analysed and evaluated a range of websites. Using these data, students planned and managed the creation of information using presentation software for publication on the school …

Presentation: Data and protocols - AT | Samples | Work samples | Resources

Cubism: Portraits - AT

Students researched and explored synthetic and analytical cubism and the Spanish artist Pablo Picasso. They explored the visual conventions of and social and historical influences on cubism through structured inquiry that was prepared for them by their …

Cubism: Portraits - AT | Samples | Work samples | Resources

Design project: Gardening tool - AT

Students critiqued garden tools, designed for adults, and identified the issues they have with using them. They researched ergonomics and developments by designers of garden tools in shape, size and materials used. Students explained the issues they have …

Design project: Gardening tool - AT | Samples | Work samples | Resources

Worksheet: Digital systems - AT

Students have been collaborating, creating and communicating ideas, information and solutions face-to-face and online via a class wiki. They were asked to identify hardware and software used throughout the year and describe other purposes for which they …

Worksheet: Digital systems - AT | Samples | Work samples | Resources

Research assignment: Wellbeing indicators - AT

Over a period of four weeks before completing the task, students examined the concept of human wellbeing and factors affecting human wellbeing. Students discussed how effective quantitative and qualitative indicators are at assessing levels of wellbeing. …

Research assignment: Wellbeing indicators - AT | Samples | Work samples | Resources

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