Your search for "year plans" returned 8 result(s)
Sort by Relevance | Title | Type |

HASS - Above satisfactory - Year 6

This portfolio of student work shows that the student can explain the significance of an event/development, an individual and/or group (WS5, WS6, WS7, WS11). The student describes and explains continuities and changes for different groups in the past …

HASS - Above satisfactory - Year 6 | Portfolios | Work samples | Resources

Market Day – ABOVE

Students worked in teams to choose and develop a product to sell to the rest of the school at a Year 6 Market Day. The team was required to complete a number of tasks: draw up a simple business plan; create an advertising poster for the product; complete …

Market Day – ABOVE | Samples | Work samples | Resources

Design and Technologies - Above satisfactory - Years 5 and 6

This portfolio of student work shows that the student can describe competing considerations in the design of products, services and environments, taking into account sustainability (WS1, WS2, WS3). The student describes how design and technologies contribute …

Design and Technologies - Above satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources

Presentation: School system - ABOVE

Throughout the year, students have been using and considering the purpose of a range of digital system components and how these components can be connected. Students were asked to verbally explain and justify the classroom network.

Presentation: School system - ABOVE | Samples | Work samples | Resources

Digital project: Learning tool - ABOVE

Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to give opportunities for players (Year 3 and Year 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …

Digital project: Learning tool - ABOVE | Samples | Work samples | Resources

Written reflection: Team challenges - ABOVE

For the first three lessons of the year, students worked in small groups to complete a number of challenges that required teamwork, decision-making, problem-solving, and movement skills to be successful. This series of lessons focused on building social …

Written reflection: Team challenges - ABOVE | Samples | Work samples | Resources

Digital project: Scratch game - ABOVE

Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.

Digital project: Scratch game - ABOVE | Samples | Work samples | Resources

Design project: Automata - ABOVE

Students investigated some of the key mechanical systems that are used and relied on in daily life, such as the muscles that move their own head, locking and unlocking mechanisms, toys that move and mechanisms in the family car. They critiqued these key …

Design project: Automata - ABOVE | Samples | Work samples | Resources

Sort by Relevance | Title | Type |