Digital project: Scratch game - ABOVE
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - ABOVE | Samples | Work samples | Resources
Written response: Personal safety - ABOVE
The class explored different scenarios where personal safety may be at risk and investigated a range of strategies that could be implemented to minimise risk to personal safety, remove themselves from unsafe situations and report inappropriate behaviour. The …
Written response: Personal safety - ABOVE | Samples | Work samples | Resources
Safety and risk - ABOVE
Students demonstrated their understanding of safe work practices in technologies classrooms and how to manage risk.
Safety and risk - ABOVE | Samples | Work samples | Resources
Digital project: Python game - ABOVE
Students were provided with a game that had been developed by previous students at the school using Python. They were required to correct any errors and to modify the game by creating additional features and functionality, for example new character races, …
Digital project: Python game - ABOVE | Samples | Work samples | Resources
Video: Safe procedures - ABOVE
Students filmed or photographed activities in which they were selecting technologies and applying safe procedures.
Video: Safe procedures - ABOVE | Samples | Work samples | Resources
Sharing stories: Picture book - ABOVE
Students were engaged in a unit about illustrating personal stories. They explored a range of painting and drawing techniques, as well as processes and materials to develop their understanding of illustrating storybooks. The processes included printmaking …
Sharing stories: Picture book - ABOVE | Samples | Work samples | Resources
Design project: Kitchen garden - ABOVE
Students investigated the advantages of planting crops in season or of adapting the environment to extend the life of plants. They investigated nutrient requirements for plants and optimal growing conditions. Students designed and planned a garden for …
Design project: Kitchen garden - ABOVE | Samples | Work samples | Resources
Working safely and accurately - ABOVE
Students were filmed or photographed to demonstrate working safely in the technologies classroom. They completed safety worksheets to demonstrate their understanding of safe work practices.
Working safely and accurately - ABOVE | Samples | Work samples | Resources
Digital project: Learning tool - ABOVE
Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to give opportunities for players (Year 3 and Year 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …
Digital project: Learning tool - ABOVE | Samples | Work samples | Resources
Investigation: Sustainable design - ABOVE
Students researched the social and ethical challenges for society associated with modern industrial and commercial manufacture of consumer goods. They identified the consumer behaviours associated with increases in environmental impact and explained how …
Investigation: Sustainable design - ABOVE | Samples | Work samples | Resources
Digital project: Game on - ABOVE
Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …
Digital project: Game on - ABOVE | Samples | Work samples | Resources