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Digital project: Scratch game - ABOVE

Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.

Digital project: Scratch game - ABOVE | Samples | Work samples | Resources

Written response: Personal safety - ABOVE

The class explored different scenarios where personal safety may be at risk and investigated a range of strategies that could be implemented to minimise risk to personal safety, remove themselves from unsafe situations and report inappropriate behaviour. The …

Written response: Personal safety - ABOVE | Samples | Work samples | Resources

Safety and risk - ABOVE

Students demonstrated their understanding of safe work practices in technologies classrooms and how to manage risk.

Safety and risk - ABOVE | Samples | Work samples | Resources

Digital project: Python game - ABOVE

Students were provided with a game that had been developed by previous students at the school using Python. They were required to correct any errors and to modify the game by creating additional features and functionality, for example new character races, …

Digital project: Python game - ABOVE | Samples | Work samples | Resources

Video: Safe procedures - ABOVE

Students filmed or photographed activities in which they were selecting technologies and applying safe procedures.

Video: Safe procedures - ABOVE | Samples | Work samples | Resources

Sharing stories: Picture book - ABOVE

Students were engaged in a unit about illustrating personal stories. They explored a range of painting and drawing techniques, as well as processes and materials to develop their understanding of illustrating storybooks. The processes included printmaking …

Sharing stories: Picture book - ABOVE | Samples | Work samples | Resources

Design project: Kitchen garden - ABOVE

Students investigated the advantages of planting crops in season or of adapting the environment to extend the life of plants. They investigated nutrient requirements for plants and optimal growing conditions. Students designed and planned a garden for …

Design project: Kitchen garden - ABOVE | Samples | Work samples | Resources

Working safely and accurately - ABOVE

Students were filmed or photographed to demonstrate working safely in the technologies classroom. They completed safety worksheets to demonstrate their understanding of safe work practices.

Working safely and accurately - ABOVE | Samples | Work samples | Resources

Digital project: Learning tool - ABOVE

Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to give opportunities for players (Year 3 and Year 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …

Digital project: Learning tool - ABOVE | Samples | Work samples | Resources

Investigation: Sustainable design - ABOVE

Students researched the social and ethical challenges for society associated with modern industrial and commercial manufacture of consumer goods. They identified the consumer behaviours associated with increases in environmental impact and explained how …

Investigation: Sustainable design - ABOVE | Samples | Work samples | Resources

Digital project: Game on - ABOVE

Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …

Digital project: Game on - ABOVE | Samples | Work samples | Resources

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