Your search for "WA 0821 1305 0400 Biaya Hidroseeding Green Project Kerinci Jambi" returned 45 result(s)
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Enterprise project - Year 9 - ABOVE

This group of students was drawn from a class of mixed-ability students learning through STEM (Science, Technology, Engineering and Mathematics) enterprise project work. Students were asked to complete an action project which demonstrates entrepreneurial …

Enterprise project - Year 9 - ABOVE | Samples | Work samples | Resources

Enterprise project - Year 10 - ABOVE

Students were part of a small group engaged in the Learning Through Internship program. They worked with a mentor to complete an action project which demonstrated entrepreneurial behaviours. Students were asked to brainstorm with the mentor to identify …

Enterprise project - Year 10 - ABOVE | Samples | Work samples | Resources

Digital project: App development - ABOVE

Students collaboratively designed and implemented an app for Year 7 and 8 students. They documented their process using a group wiki including guidelines for using the wiki and managing files, analysis of similar apps, functional and non-functional requirements, …

Digital project: App development - ABOVE | Samples | Work samples | Resources

Design project: Automata - ABOVE

Students investigated some of the key mechanical systems that are used and relied on in daily life, such as the muscles that move their own head, locking and unlocking mechanisms, toys that move and mechanisms in the family car. They critiqued these key …

Design project: Automata - ABOVE | Samples | Work samples | Resources

Digital project: Website - ABOVE

Students collaboratively designed and implemented a website to document the development of a healthy food item developed in Design and Technologies. Students researched and analysed existing websites to determine functional and aesthetic criteria required …

Digital project: Website - ABOVE | Samples | Work samples | Resources

Digital project: Game on - ABOVE

Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …

Digital project: Game on - ABOVE | Samples | Work samples | Resources

Design project: Food - ABOVE

Students investigated how to collect suitable materials for composting at their school to improve recycling, reduce waste and improve the productivity of the school kitchen garden. Students designed and produced drawings of a composting system for food …

Design project: Food - ABOVE | Samples | Work samples | Resources

Design project: Water - ABOVE

Students investigated water management systems in the school and made suggestions for design improvement, or offered alternative designs to solve perceived problems. They were required to submit a labelled diagram/drawing of their design idea including …

Design project: Water - ABOVE | Samples | Work samples | Resources

Design project: Muffins - ABOVE

Students researched, investigated, designed, produced and evaluated a healthy muffin suitable to be sold in a local café catering to adolescents. They explored the properties of ingredients to design a product that was healthy. They considered packaging …

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Design project: To market - ABOVE

Students designed a sustainable enterprise including the environment to grow a vegetable. They investigated plant varieties, requirements for growth and the control of weeds. Students investigated opportunities for selling produce including value-added …

Design project: To market - ABOVE | Samples | Work samples | Resources

Digital project: The beach - ABOVE

Students collected data about what they found on the beach and presented the data as an information product.

Digital project: The beach - ABOVE | Samples | Work samples | Resources

Digital project: Rapunzel - ABOVE

Students were presented with the problem of rescuing Rapunzel from the tower in 60 seconds. In teams, they designed, built and programmed a device that would allow the prince to safely rescue Rapunzel. They were asked to use tilt and motion sensors to …

Digital project: Rapunzel - ABOVE | Samples | Work samples | Resources

Digital project: Podcast - ABOVE

Students designed and implemented a podcast and documented the process. They identified the audience, designed and planned the solution including creating a storyboard and script. Students implemented the solution using audio software, evaluated the solution …

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Digital project: Database - ABOVE

Students created a survey to elicit information about teenage views on a specific topic. They created a database with tables, forms, queries and reports to collate, represent and present the data. Students established a privacy policy, and shared and …

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Digital project: Scratch game - ABOVE

Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.

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Design project: Seed to sandwich - ABOVE

Students explored requirements for plant growth and the production and processing steps to get from a wheat seed to a food product (loaf of bread). They created a visual representation (road map) to plot the steps from a wheat seed to a loaf of bread. …

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Design project: Rainbow costumes - ABOVE

Students designed and produced costumes for a performance based on the book The Rainbow Fish by Marcus Pfister. They gathered information on materials, colours, special effects and design features. They generated and evaluated ideas for their costumes. …

Design project: Rainbow costumes - ABOVE | Samples | Work samples | Resources

Design project: Gardening tool - ABOVE

Students critiqued garden tools designed for adults. They researched ergonomics and developments by designers of garden tools in shape, size and materials used. Students explained the issues they have with their selected tool(s) and produced designed …

Design project: Gardening tool - ABOVE | Samples | Work samples | Resources

Design project: Kitchen garden - ABOVE

Students investigated the advantages of planting crops in season or of adapting the environment to extend the life of plants. They investigated nutrient requirements for plants and optimal growing conditions. Students designed and planned a garden for …

Design project: Kitchen garden - ABOVE | Samples | Work samples | Resources

Design project: Desktop lamp - ABOVE

Students completed an investigation of lighting technology and design developments over the past century. They developed knowledge and understanding of lighting technologies and the impact they have locally and globally. Students identified key elements …

Design project: Desktop lamp - ABOVE | Samples | Work samples | Resources

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