Elaboration (1) ACTDIP026
visualising data to create information, for example identify trends and outlier data from spreadsheets using plots, or displaying geocoded data on a map
Elaboration (1) | ACTDIP026 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIP028
identifying features that make an effective game, such as storyline, goal, reward, gameplay and environment
Elaboration (1) | ACTDIP028 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIP025
acquiring data from a range of sources, for example people, websites, books, mobile phones, radiofrequency identification (RFID) and data repositories such as the Australian Bureau of Statistics datasets, and compiling these data into a digital forma …
Elaboration (1) | ACTDIP025 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIP029
checking the accuracy of an algorithm before it is implemented, for example desk checking it with test data to see if the instructions produce the expected results
Elaboration (1) | ACTDIP029 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIP030
developing a digital game that manipulates models of real-world objects
Elaboration (1) | ACTDIP030 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIP032
creating web-based information to meet specific needs, for example modifying an existing website template or using web-authoring software including using HTML and cascading style sheets (CSS) to create a website that allows customers to interact with …
Elaboration (1) | ACTDIP032 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIK024
recognising that Unicode attempts to represent the written symbols of every language; and using Unicode charts to look up characters from Asian writing systems
Elaboration (1) | ACTDIK024 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (4) ACTDIK024
converting between decimal and 8-bit (1 byte) unsigned binary, covering whole numbers typically used for characters and RGB, for example 65 in decimal is 01000001 in 8-bit binary
Elaboration (4) | ACTDIK024 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIP027
investigating types of environmental constraints of solutions, for example reducing energy consumption and on-screen output of solutions
Elaboration (1) | ACTDIP027 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIP031
judging the quality of a student solution based on specific criteria such as meeting an economic need or contributing to social sustainability
Elaboration (1) | ACTDIP031 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIK023
explaining how cellular radio towers (transceivers) and mobile phones work together to create mobile networks
Elaboration (1) | ACTDIK023 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum