Your search for "WA 0859 3970 0884 Pasang Lantai Lapis Vinyl Rumah 1 Lantai Minimalis Mewah Surakarta" returned 9 result(s)
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Elaboration (1) ACMNA055

combining knowledge of addition and subtraction facts and partitioning to aid computation (for example 57 + 19 = 57 + 20 – 1)

numeracy critical-creative

Elaboration (1) | ACMNA055 | Content Descriptions | Year 3 | Mathematics | F-10 curriculum

Elaboration ACMNA124

understanding that integers are ...-3, -2, -1, 0, 1, 2, 3,.....

critical-creative numeracy

Elaboration | ACMNA124 | Content Descriptions | Year 6 | Mathematics | F-10 curriculum

Elaboration (2) ACTDIK015

recognising that the numbers 0, 1, 2 and 3 could be represented by the patterns of two binary digits of 00, 01, 10 and 11

information-communication critical-creative numeracy

Elaboration (2) | ACTDIK015 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (1) ACMNA238

solving problems using the fact that the product of the gradients of perpendicular lines is –1 and conversely that if the product of the gradients of two lines is –1 then they are perpendicular

critical-creative numeracy

Elaboration (1) | ACMNA238 | Content Descriptions | Year 10 | Mathematics | F-10 curriculum

Elaboration (1) ACMNA051

explaining why all numbers that end in the digits 0, 2, 4, 6 and 8 are even and that numbers ending in 1, 3, 5, 7 and 9 are odd

literacy critical-creative numeracy

Elaboration (1) | ACMNA051 | Content Descriptions | Year 3 | Mathematics | F-10 curriculum

Elaboration ACMSP117

investigating the probabilities of all outcomes for a simple chance experiment and verifying that their sum equals 1

critical-creative numeracy

Elaboration | ACMSP117 | Content Descriptions | Year 5 | Mathematics | F-10 curriculum

Elaboration (1) ACMSP204

understanding that probabilities range between 0 to 1 and that calculating the probability of an event allows the probability of its complement to be found

critical-creative numeracy

Elaboration (1) | ACMSP204 | Content Descriptions | Year 8 | Mathematics | F-10 curriculum

Elaboration (5) ACTDIK015

representing the state of an object in a game as active or inactive using the respective binary values of 1 or 0

information-communication critical-creative numeracy

Elaboration (5) | ACTDIK015 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (4) ACTDIK024

converting between decimal and 8-bit (1 byte) unsigned binary, covering whole numbers typically used for characters and RGB, for example 65 in decimal is 01000001 in 8-bit binary

information-communication numeracy critical-creative

Elaboration (4) | ACTDIK024 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

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