Elaboration ACMNA124
understanding that integers are ...-3, -2, -1, 0, 1, 2, 3,.....
Elaboration | ACMNA124 | Content Descriptions | Year 6 | Mathematics | F-10 curriculum
Elaboration (2) ACTDIK015
recognising that the numbers 0, 1, 2 and 3 could be represented by the patterns of two binary digits of 00, 01, 10 and 11
Elaboration (2) | ACTDIK015 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration ACMMG138
recognising that 1ml is equivalent to 1cm3
Elaboration | ACMMG138 | Content Descriptions | Year 6 | Mathematics | F-10 curriculum
Elaboration ACTDEK011
examining models to identify how forces and materials are used in the design of a toy
Elaboration | ACTDEK011 | Content Descriptions | Years 3 and 4 | Design and Technologies | Technologies | F-10 curriculum
Elaboration ACMNA127
recognising that finding one third of a quantity is the same as dividing by 3
Elaboration | ACMNA127 | Content Descriptions | Year 6 | Mathematics | F-10 curriculum
Elaboration ACMMG195
choosing units for area including mm2, cm2, m2, hectares, km2, and units for volume including mm3, cm3, m3
Elaboration | ACMMG195 | Content Descriptions | Year 8 | Mathematics | F-10 curriculum
Elaboration (1) ACMNA051
explaining why all numbers that end in the digits 0, 2, 4, 6 and 8 are even and that numbers ending in 1, 3, 5, 7 and 9 are odd
Elaboration (1) | ACMNA051 | Content Descriptions | Year 3 | Mathematics | F-10 curriculum
Elaboration ACMMG245
applying Pythagoras' Theorem and trigonometry to problems in surveying and design
Elaboration | ACMMG245 | Content Descriptions | Year 10 | Mathematics | F-10 curriculum
Elaboration ACMMG273
applying knowledge of sine, cosine and area rules to authentic problems such as those involving surveying and design
Elaboration | ACMMG273 | Content Descriptions | Year 10A | Mathematics | F-10 curriculum
Elaboration ACTDEK002
exploring how the principles of push and pull are used in the design of toys, for example in a spinning toy such as an Aboriginal mammandur
Elaboration | ACTDEK002 | Content Descriptions | Foundation to Year 2 | Design and Technologies | Technologies | F-10 curriculum
Elaboration ACTDEP024
exploring the steps involved in the process to satisfy a design brief, need or opportunity
Elaboration | ACTDEP024 | Content Descriptions | Years 5 and 6 | Design and Technologies | Technologies | F-10 curriculum
Elaboration (3) ACTDEP015
visualising and exploring innovative design ideas by producing thumbnail drawings, models and labelled drawings to explain features and modifications
Elaboration (3) | ACTDEP015 | Content Descriptions | Years 3 and 4 | Design and Technologies | Technologies | F-10 curriculum
Elaboration (4) ACTDEK002
combining materials and using forces in design, for example designing the door on a cage or a simple conveyor belt to move materials short distances
Elaboration (4) | ACTDEK002 | Content Descriptions | Foundation to Year 2 | Design and Technologies | Technologies | F-10 curriculum
Elaboration (3) ACTDEP014
examining the structure and production of everyday products, services and environments to enhance their own design ideas
Elaboration (3) | ACTDEP014 | Content Descriptions | Years 3 and 4 | Design and Technologies | Technologies | F-10 curriculum
Elaboration (6) ACADRM037
planning and designing elements of their performance, for example, creating a stage design and interpreting diagrams and locations and using proximity and directional stage language in performance spaces during rehearsal
Elaboration (6) | ACADRM037 | Content Descriptions | Years 5 and 6 | Drama | The Arts | F-10 curriculum
Elaboration (5) ACTDIP019
using different design tools to record ways in which digital solutions will be developed, for example creating storyboards or flowcharts to record relationships or instructions about content or processes
Elaboration (5) | ACTDIP019 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (4) ACTDEK021
experimenting with tools, equipment, combining ingredients and techniques to design and make food products or meals for selected groups for healthy eating taking into consideration environmental impacts and nutritional benefits
Elaboration (4) | ACTDEK021 | Content Descriptions | Years 5 and 6 | Design and Technologies | Technologies | F-10 curriculum
Elaboration (3) ACTDEP025
representing and communicating design ideas using modelling and drawing standards including the use of digital technologies, for example scale; symbols and codes in diagrams; pictorial maps and aerial views using web mapping service applications
Elaboration (3) | ACTDEP025 | Content Descriptions | Years 5 and 6 | Design and Technologies | Technologies | F-10 curriculum
Elaboration (2) ACTDEK046
analysing and explaining the ways in which the properties and characteristics of materials have been considered in the design of a product with specific requirements such as reduced weight to reduce transport costs in rural Australia
Elaboration (2) | ACTDEK046 | Content Descriptions | Years 9 and 10 | Design and Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIP019
following, modifying and describing the design of a game involving simple algorithms represented diagrammatically or in English, for example creating a flowchart with software that uses symbols to show decisions, processes and inputs and outputs
Elaboration (1) | ACTDIP019 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum