Elaboration ACMNA028
using an abacus to model and represent numbers
Elaboration | ACMNA028 | Content Descriptions | Year 2 | Mathematics | F-10 curriculum
Elaboration (1) ACMNA055
combining knowledge of addition and subtraction facts and partitioning to aid computation (for example 57 + 19 = 57 + 20 – 1)
Elaboration (1) | ACMNA055 | Content Descriptions | Year 3 | Mathematics | F-10 curriculum
Elaboration ACMNA124
understanding that integers are ...-3, -2, -1, 0, 1, 2, 3,.....
Elaboration | ACMNA124 | Content Descriptions | Year 6 | Mathematics | F-10 curriculum
Elaboration ACMNA190
applying the distributive law to the expansion of algebraic expressions using strategies such as the area model
Elaboration | ACMNA190 | Content Descriptions | Year 8 | Mathematics | F-10 curriculum
Elaboration (2) ACTDIK015
recognising that the numbers 0, 1, 2 and 3 could be represented by the patterns of two binary digits of 00, 01, 10 and 11
Elaboration (2) | ACTDIK015 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDEK011
exploring through play how movement can be initiated by combining materials and using forces, for example releasing a wound rubber band to propel a model boat
Elaboration (1) | ACTDEK011 | Content Descriptions | Years 3 and 4 | Design and Technologies | Technologies | F-10 curriculum
Elaboration ACMNA100
exploring techniques for multiplication such as the area model, the Italian lattice method or the partitioning of numbers
Elaboration | ACMNA100 | Content Descriptions | Year 5 | Mathematics | F-10 curriculum
Elaboration (1) ACMNA238
solving problems using the fact that the product of the gradients of perpendicular lines is –1 and conversely that if the product of the gradients of two lines is –1 then they are perpendicular
Elaboration (1) | ACMNA238 | Content Descriptions | Year 10 | Mathematics | F-10 curriculum
Elaboration (1) ACMNA051
explaining why all numbers that end in the digits 0, 2, 4, 6 and 8 are even and that numbers ending in 1, 3, 5, 7 and 9 are odd
Elaboration (1) | ACMNA051 | Content Descriptions | Year 3 | Mathematics | F-10 curriculum
Elaboration ACMSP117
investigating the probabilities of all outcomes for a simple chance experiment and verifying that their sum equals 1
Elaboration | ACMSP117 | Content Descriptions | Year 5 | Mathematics | F-10 curriculum
Elaboration (1) ACMSP204
understanding that probabilities range between 0 to 1 and that calculating the probability of an event allows the probability of its complement to be found
Elaboration (1) | ACMSP204 | Content Descriptions | Year 8 | Mathematics | F-10 curriculum
Elaboration (2) ACSSU151
using the particle model to explain observed phenomena linking the energy of particles to temperature changes
Elaboration (2) | ACSSU151 | Content Descriptions | Year 8 | Science | F-10 curriculum
Elaboration (5) ACTDIK015
representing the state of an object in a game as active or inactive using the respective binary values of 1 or 0
Elaboration (5) | ACTDIK015 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (2) ACHASSI003
illustrating on a pictorial map, or by making a model, the location of their home in relation to school or other features of the local area
Elaboration (2) | ACHASSI003 | Content Descriptions | Foundation Year | HASS | Humanities and Social Sciences | F-10 curriculum
Elaboration (3) ACTDIP041
selecting different types of data structures such as an array, record and object to model structured data
Elaboration (3) | ACTDIP041 | Content Descriptions | Years 9 and 10 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACMNA100
applying the distributive law and using arrays to model multiplication and explain calculation strategies
Elaboration (1) | ACMNA100 | Content Descriptions | Year 5 | Mathematics | F-10 curriculum
Elaboration (3) ACTDEK011
deconstructing a product or system to identify how motion and forces affect behaviour, for example in a puppet such as a Japanese bunraku puppet or a model windmill with moving sails
Elaboration (3) | ACTDEK011 | Content Descriptions | Years 3 and 4 | Design and Technologies | Technologies | F-10 curriculum
Elaboration (4) ACTDIK024
converting between decimal and 8-bit (1 byte) unsigned binary, covering whole numbers typically used for characters and RGB, for example 65 in decimal is 01000001 in 8-bit binary
Elaboration (4) | ACTDIK024 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum
Elaboration ACTDEP007
using and playing with everyday materials in new ways or re-using discarded materials, for example using discarded materials to design, make and model a constructed environment
Elaboration | ACTDEP007 | Content Descriptions | Foundation to Year 2 | Design and Technologies | Technologies | F-10 curriculum
Elaboration ACMNA179
solving equations using concrete materials, such as the balance model, and explain the need to do the same thing to each side of the equation using substitution to check solutions
Elaboration | ACMNA179 | Content Descriptions | Year 7 | Mathematics | F-10 curriculum