Elaboration (1) ACTDIP004
writing and entering a simple set of instructions jointly to sequence events and instructions, for example scanning personal photographs and collating and ordering significant personal events or milestones and describing the steps involved in the pro …
Elaboration (1) | ACTDIP004 | Content Descriptions | Foundation to Year 2 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIP019
following, modifying and describing the design of a game involving simple algorithms represented diagrammatically or in English, for example creating a flowchart with software that uses symbols to show decisions, processes and inputs and outputs
Elaboration (1) | ACTDIP019 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIP020
planning and implementing a solution using a visual programming language, for example designing and creating a simple computer game involving decisions and repetitions, suitable for younger children, that requires user input to make selections, taking …
Elaboration (1) | ACTDIP020 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIP029
checking the accuracy of an algorithm before it is implemented, for example desk checking it with test data to see if the instructions produce the expected results
Elaboration (1) | ACTDIP029 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIP037
summarising data using advanced filtering and grouping techniques, for example pivot tables in spreadsheets and aggregation functions in databases
Elaboration (1) | ACTDIP037 | Content Descriptions | Years 9 and 10 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACPMP104
researching the trends in participation in organised junior sports and predicting future trends and directions
Elaboration (1) | ACPMP104 | Content Descriptions | Years 9 and 10 | Health and Physical Education | F-10 curriculum
Elaboration (5) ACTDIK015
representing the state of an object in a game as active or inactive using the respective binary values of 1 or 0
Elaboration (5) | ACTDIK015 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (2) ACHASSI003
illustrating on a pictorial map, or by making a model, the location of their home in relation to school or other features of the local area
Elaboration (2) | ACHASSI003 | Content Descriptions | Foundation Year | HASS | Humanities and Social Sciences | F-10 curriculum
Elaboration (3) ACTDIP041
selecting different types of data structures such as an array, record and object to model structured data
Elaboration (3) | ACTDIP041 | Content Descriptions | Years 9 and 10 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (3) ACTDEK011
deconstructing a product or system to identify how motion and forces affect behaviour, for example in a puppet such as a Japanese bunraku puppet or a model windmill with moving sails
Elaboration (3) | ACTDEK011 | Content Descriptions | Years 3 and 4 | Design and Technologies | Technologies | F-10 curriculum
Elaboration (1) ACHGK043
discussing the concept of liveability and the ways it is measured and comparing objective measures such as transportation infrastructure with subjective measures such as people's perceptions
Elaboration (1) | ACHGK043 | Content Descriptions | Year 7 | Geography | Humanities and Social Sciences | F-10 curriculum
Elaboration (1) ACHGS071
examining the environmental, economic and social factors that need to be considered in an investigation of a contemporary geographical issue such as ways of increasing Australian or global food production or the effects of information and communications …
Elaboration (1) | ACHGS071 | Content Descriptions | Year 9 | Geography | Humanities and Social Sciences | F-10 curriculum
Elaboration (1) ACELY1671
sequencing content according to text structure
Elaboration (1) | ACELY1671 | Content Descriptions | Year 2 | English | F-10 curriculum
Elaboration (1) ACMNA013
identifying numbers that are represented on a number line and placing numbers on a prepared number line
Elaboration (1) | ACMNA013 | Content Descriptions | Year 1 | Mathematics | F-10 curriculum
Elaboration (1) ACMNA016
splitting an object into two equal pieces and describing how the pieces are equal
Elaboration (1) | ACMNA016 | Content Descriptions | Year 1 | Mathematics | F-10 curriculum
Elaboration (1) ACMNA018
investigating patterns in the number system, such as the occurrence of a particular digit in the numbers to 100
Elaboration (1) | ACMNA018 | Content Descriptions | Year 1 | Mathematics | F-10 curriculum
Elaboration (1) ACMSP263
describing displays by identifying categories with the greatest or least number of objects
Elaboration (1) | ACMSP263 | Content Descriptions | Year 1 | Mathematics | F-10 curriculum
Elaboration (1) ACMNA060
describing a rule for a number pattern, then creating the pattern
Elaboration (1) | ACMNA060 | Content Descriptions | Year 3 | Mathematics | F-10 curriculum
Elaboration (1) ACMNA082
writing a word problem using a given number sentence
Elaboration (1) | ACMNA082 | Content Descriptions | Year 4 | Mathematics | F-10 curriculum
Elaboration (1) ACMMG090
using directions to find features on a map
Elaboration (1) | ACMMG090 | Content Descriptions | Year 4 | Mathematics | F-10 curriculum