Elaboration (1) ACTDEK011
exploring through play how movement can be initiated by combining materials and using forces, for example releasing a wound rubber band to propel a model boat
Elaboration (1) | ACTDEK011 | Content Descriptions | Years 3 and 4 | Design and Technologies | Technologies | F-10 curriculum
Elaboration (2) ACTDIK015
recognising that the numbers 0, 1, 2 and 3 could be represented by the patterns of two binary digits of 00, 01, 10 and 11
Elaboration (2) | ACTDIK015 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDEK033
examining the relationship between food preparation techniques and the impact on nutrient value, for example steaming vegetables
Elaboration (1) | ACTDEK033 | Content Descriptions | Years 7 and 8 | Design and Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDEP018
managing time and resource allocation throughout production, for example materials, tools, equipment and people
Elaboration (1) | ACTDEP018 | Content Descriptions | Years 3 and 4 | Design and Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIK015
explaining that binary represents numbers using 1s and 0s and these represent the on and off electrical states respectively in hardware and robotics
Elaboration (1) | ACTDIK015 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDEP052
creating production flowcharts using digital technologies to ensure efficient, safe and sustainable sequences
Elaboration (1) | ACTDEP052 | Content Descriptions | Years 9 and 10 | Design and Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDEK043
examining and explaining the interaction between material properties and function of a common system, such as car brakes
Elaboration (1) | ACTDEK043 | Content Descriptions | Years 9 and 10 | Design and Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIP004
writing and entering a simple set of instructions jointly to sequence events and instructions, for example scanning personal photographs and collating and ordering significant personal events or milestones and describing the steps involved in the pro …
Elaboration (1) | ACTDIP004 | Content Descriptions | Foundation to Year 2 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIP019
following, modifying and describing the design of a game involving simple algorithms represented diagrammatically or in English, for example creating a flowchart with software that uses symbols to show decisions, processes and inputs and outputs
Elaboration (1) | ACTDIP019 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIP020
planning and implementing a solution using a visual programming language, for example designing and creating a simple computer game involving decisions and repetitions, suitable for younger children, that requires user input to make selections, taking …
Elaboration (1) | ACTDIP020 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIP029
checking the accuracy of an algorithm before it is implemented, for example desk checking it with test data to see if the instructions produce the expected results
Elaboration (1) | ACTDIP029 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIP037
summarising data using advanced filtering and grouping techniques, for example pivot tables in spreadsheets and aggregation functions in databases
Elaboration (1) | ACTDIP037 | Content Descriptions | Years 9 and 10 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (5) ACTDIK015
representing the state of an object in a game as active or inactive using the respective binary values of 1 or 0
Elaboration (5) | ACTDIK015 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDEK002
identifying, and playing and experimenting with, components such as wheels, balls, slides, springs and available local materials, tools and equipment to solve problems requiring movement
Elaboration (1) | ACTDEK002 | Content Descriptions | Foundation to Year 2 | Design and Technologies | Technologies | F-10 curriculum
Elaboration (4) ACTDIK024
converting between decimal and 8-bit (1 byte) unsigned binary, covering whole numbers typically used for characters and RGB, for example 65 in decimal is 01000001 in 8-bit binary
Elaboration (4) | ACTDIK024 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDEP006
communicating design ideas by modelling, and producing and labelling two-dimensional drawings using a range of technologies to show different views (top view and side view), for example a new environment such as a cubby house or animal shelter
Elaboration (1) | ACTDEP006 | Content Descriptions | Foundation to Year 2 | Design and Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDEK013
investigating the mass production of products to ensure standardisation, for example students setting up a production line to produce a product for a school fete
Elaboration (1) | ACTDEK013 | Content Descriptions | Years 3 and 4 | Design and Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDEP015
generating a range of design ideas for intended products, services, environments
Elaboration (1) | ACTDEP015 | Content Descriptions | Years 3 and 4 | Design and Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDEK020
investigating the properties of materials to solve problems requiring the control of movement, sound or light, for example the amount of light reflected from different surfaces to control a sensor
Elaboration (1) | ACTDEK020 | Content Descriptions | Years 5 and 6 | Design and Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDEP028
setting milestones for production processes and allocating roles to team members
Elaboration (1) | ACTDEP028 | Content Descriptions | Years 5 and 6 | Design and Technologies | Technologies | F-10 curriculum