Elaboration (2) ACTDEP035
investigating emerging technologies and their potential impact on design decisions, for example flame retardant fabrics or smart materials such as self-healing materials, digital technologies and agriculture
Elaboration (2) | ACTDEP035 | Content Descriptions | Years 7 and 8 | Design and Technologies | Technologies | F-10 curriculum
Elaboration (4) ACTDEK029
investigating traditional and contemporary design and technologies, including from Asia, and predicting how they might change in the future in response to factors such as social change and the need for more sustainable patterns of living
Elaboration (4) | ACTDEK029 | Content Descriptions | Years 7 and 8 | Design and Technologies | Technologies | F-10 curriculum
Elaboration ACTDIP011
designing and implementing a simple interactive digital solution using a visual programming language, for example preparing the content and design of a simple guessing game that provides options in English and an Asian language
Elaboration | ACTDIP011 | Content Descriptions | Years 3 and 4 | Digital Technologies | Technologies | F-10 curriculum
Elaboration ACAVAR117
making discerning judgements about how they work as an artist, and what and why they design and create, using appropriate visual conventions, for example, a sculpture that expresses movement
Elaboration | ACAVAR117 | Content Descriptions | Years 5 and 6 | Visual Arts | The Arts | F-10 curriculum
Elaboration ACTDEK020
deconstructing a product or system to discover how movement, sound or light can be controlled, for example deconstructing a torch or buzzer and exploring circuit design
Elaboration | ACTDEK020 | Content Descriptions | Years 5 and 6 | Design and Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDEK029
investigating how ethics, social values, profitability and sustainability considerations impact on design and technologies, for example animal welfare, intellectual property, off-shore manufacturing in Asia
Elaboration (1) | ACTDEK029 | Content Descriptions | Years 7 and 8 | Design and Technologies | Technologies | F-10 curriculum
Elaboration ACTDIP028
designing the user interface of a solution using a range of design tools, for example using a storyboard to explain the stages of a game, and wire-frames and mock-ups to describe the appearance of a solution
Elaboration | ACTDIP028 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum
Elaboration ACPMP102
using ICT to design, implement and monitor a personal fitness plan which includes a timeframe, goals and a variety of specific activities that meet the needs of different people
Elaboration | ACPMP102 | Content Descriptions | Years 9 and 10 | Health and Physical Education | F-10 curriculum
Elaboration (4) ACAVAM119
researching artworks that provide different ideas and concepts based on ideological views and institutional theories of design and art practice, for example, the Bauhaus, Chinese social realist painting, Greek classical sculpture
Elaboration (4) | ACAVAM119 | Content Descriptions | Years 7 and 8 | Visual Arts | The Arts | F-10 curriculum
Elaboration (1) ACTDEP007
learning and safely practising a range of technical skills using tools and equipment, for example joining techniques when making products, watering and mulching gardens, preparing food, using software to design an environment
Elaboration (1) | ACTDEP007 | Content Descriptions | Foundation to Year 2 | Design and Technologies | Technologies | F-10 curriculum
Elaboration (4) ACTDEP049
producing drawings, models and prototypes to explore design ideas, for example using technical drawing techniques, digital imaging programs, 3D printers or augmented reality modelling software; producing multiple prototypes that show an understanding …
Elaboration (4) | ACTDEP049 | Content Descriptions | Years 9 and 10 | Design and Technologies | Technologies | F-10 curriculum
Elaboration (2) ACTDIP018
designing the user interface of a solution using different design tools, for example using a storyboard to outline the stages of a game or a mock-up to show the placement of icons
Elaboration (2) | ACTDIP018 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (2) ACTDIP027
identifying that problems can be decomposed into sub elements, for example creating a decision tree to represent the breakdown and relationships of sub elements to the main problem or identifying the elements of game design such as characters, movements, …
Elaboration (2) | ACTDIP027 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum