Your search for "compare data with predictions and use as evidence in developing explanations" returned 179 result(s)
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Self-Introduction Letter (Japanese 9-10)

Students had completed a unit of work on self-Introductions learning key vocabulary and grammar to enable them to explain who they are, where they are from, discuss their family, interests, hopes or desires and provide information about school life. Students …

Self-Introduction Letter (Japanese 9-10) | Samples | Work samples | Resources

Ma vie a tellement changé - AT

Students had studied a unit of work on their personal world which included past and present activities, daily life and childhood memories.  They learnt the language to enable them to reflect on past experiences and text structures appropriate to this …

Ma vie a tellement changé - AT | Samples | Work samples | Resources

Writing Task - Être en forme, Chez le médecin - AT

Students had completed a module of work on health and had learnt the vocabulary, grammar, sentence structures and idiomatic language to be able to discuss how to become and remain physically and mentally healthy, including eating and exercise habits, …

Writing Task - Être en forme, Chez le médecin - AT | Samples | Work samples | Resources

Cultures in conjunction - AT

Students analysed conjunctions between art forms and artists across time and cultures. They explored the ways that Asian art influenced the West in the past, and the ways that Western art has influenced contemporary Asian art in the present.  They began …

Cultures in conjunction - AT | Samples | Work samples | Resources

Digital project: Python game - ABOVE

Students were provided with a game that had been developed by previous students at the school using Python. They were required to correct any errors and to modify the game by creating additional features and functionality, for example new character races, …

Digital project: Python game - ABOVE | Samples | Work samples | Resources

Cultures in conjunction - BELOW

Students analysed conjunctions between art forms and artists across time and cultures. They explored the ways that Asian art influenced the West in the past, and the ways that Western art has influenced contemporary Asian art in the present.  They began …

Cultures in conjunction - BELOW | Samples | Work samples | Resources

Design project: Mini torch - AT

Students designed and produced a working prototype of a mini torch case using CAD-CAM and a control system. They investigated CAD-CAM technologies and rapid prototyping systems. Students investigated the characteristics and properties of electronics and …

Design project: Mini torch - AT | Samples | Work samples | Resources

Digital project: Python game - AT

Students were provided with a game that had been developed by previous students at the school using Python. They were required to correct any errors and to modify the game by creating additional features and functionality, for example new character races, …

Digital project: Python game - AT | Samples | Work samples | Resources

Design project: To market - ABOVE

Students designed a sustainable enterprise including the environment to grow a vegetable. They investigated plant varieties, requirements for growth and the control of weeds. Students investigated opportunities for selling produce including value-added …

Design project: To market - ABOVE | Samples | Work samples | Resources

Design project: To market - AT

Students designed a sustainable enterprise including the environment to grow a vegetable. They investigated plant varieties, requirements for growth and the control of weeds. Students investigated opportunities for selling produce including value-added …

Design project: To market - AT | Samples | Work samples | Resources

Digital project: Game on - ABOVE

Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …

Digital project: Game on - ABOVE | Samples | Work samples | Resources

Digital project: Game on - AT

Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …

Digital project: Game on - AT | Samples | Work samples | Resources

Digital project: Exploring Python - ABOVE

Students designed and implemented solutions to increasingly complex problems using the object-oriented programming language Python. They explored different programming constructs and user interfaces using both a command line and graphical interface. Students …

Digital project: Exploring Python - ABOVE | Samples | Work samples | Resources

Digital project: Exploring Python - AT

Students designed and implemented solutions to increasingly complex problems using the object-oriented programming language Python. They explored different programming constructs and user interfaces using both a command line and graphical interface. Students …

Digital project: Exploring Python - AT | Samples | Work samples | Resources

Design project: Mini torch - BELOW

Students designed and produced a working prototype of a mini torch case using CAD-CAM and a control system. They investigated CAD-CAM technologies and rapid prototyping systems. Students investigated the characteristics and properties of electronics and …

Design project: Mini torch - BELOW | Samples | Work samples | Resources

Design project: Mini torch - ABOVE

Students designed and produced a working prototype of a mini torch case using CAD-CAM and a control system. They investigated CAD-CAM technologies and rapid prototyping systems. Students investigated the characteristics and properties of electronics and …

Design project: Mini torch - ABOVE | Samples | Work samples | Resources

Fluency

In F–2, students become fluent as they develop skills in choosing appropriate procedures; and recalling factual knowledge and concepts readily. In Years 3–6, students become fluent as they develop skills in choosing appropriate procedures; carrying out …

Fluency | Portfolios | Mathematics proficiencies | Resources

Reasoning

In F–2, students develop an increasingly sophisticated capacity for logical thought and actions. Students are reasoning mathematically when they explain their thinking. In Years 3–6, students develop an increasingly sophisticated capacity for logical …

Reasoning | Portfolios | Mathematics proficiencies | Resources

Problem-Solving

In F–2, students solve problems when they use mathematics to represent unfamiliar or meaningful situations. In Years 3–6, students solve problems when they use mathematics to represent unfamiliar or meaningful situations and plan their approaches. In Years 7–8, …

Problem-Solving | Portfolios | Mathematics proficiencies | Resources

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