Digital Technologies - Below satisfactory - Years 5 and 6
This portfolio of student work shows that the student can explain the fundamentals of digital system components (hardware, software and networks) and how digital systems are connected to form networks (WS3). The student can explain how digital systems …
Digital Technologies - Below satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources
The Arts: Music - Below satisfactory - Years 5 and 6
This portfolio of student work shows that the student can perform their own part in small group and class ensembles, playing in time on occasion. The student is able to use some rhythm and dynamics in performances for audiences and can maintain occasional …
The Arts: Music - Below satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources
The Arts: Dance - Below satisfactory - Years 5 and 6
This portfolio of student work shows that the student can perform movements and dance sequences with occasional control and awareness of audience. The student can use features of a site to perform a sequence of movements. They are able to explain how …
The Arts: Dance - Below satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources
Health and Physical Education - Below satisfactory - Years 5 and 6
This portfolio of student work shows that the student can identify some physical and emotional changes during puberty and make simple suggestions about how to manage these changes (WS6). They can describe how people, places and media images can influence …
Health and Physical Education - Below satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources
Cubism: Portraits - BELOW
Students researched and explored synthetic and analytical cubism and the Spanish artist Pablo Picasso. They explored the visual conventions of and social and historical influences on cubism through structured inquiry that was prepared for them by their …
Cubism: Portraits - BELOW | Samples | Work samples | Resources
Digital project: Learning tool - BELOW
Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to provide opportunities for players (Year 3 and 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …
Digital project: Learning tool - BELOW | Samples | Work samples | Resources
Digital project: Scratch game - BELOW
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - BELOW | Samples | Work samples | Resources