Digital project: Learning tool - AT
Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to provide opportunities for players (Year 3 and 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …
Digital project: Learning tool - AT | Samples | Work samples | Resources
Digital project: Learning tool - ABOVE
Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to give opportunities for players (Year 3 and Year 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …
Digital project: Learning tool - ABOVE | Samples | Work samples | Resources
Digital project: Learning tool - BELOW
Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to provide opportunities for players (Year 3 and 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …
Digital project: Learning tool - BELOW | Samples | Work samples | Resources
Design project: Automata - AT
Students investigated some of the key mechanical systems that are used and relied on in daily life, such as the muscles that move their own head, unlocking and opening a door, toys that move and mechanisms in the family car. They critiqued these key mechanical …
Design project: Automata - AT | Samples | Work samples | Resources
Design project: Automata - ABOVE
Students investigated some of the key mechanical systems that are used and relied on in daily life, such as the muscles that move their own head, locking and unlocking mechanisms, toys that move and mechanisms in the family car. They critiqued these key …
Design project: Automata - ABOVE | Samples | Work samples | Resources
Design project: Automata - BELOW
Students investigated some of the key mechanical systems that are used and relied on in daily life, such as the muscles that move their own head, unlocking and opening a door, toys that move and mechanisms in the family car. They critiqued these key mechanical …
Design project: Automata - BELOW | Samples | Work samples | Resources
Digital project: Scratch game - AT
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - AT | Samples | Work samples | Resources
F-6/7 Humanities and Social Sciences - Year 6
Analysing Examine different viewpoints on actions, events, issues and phenomena in the past and present (ACHASSI127) Evaluating and reflecting Work in groups to generate responses to issues and challenges (ACHASSI130) Use criteria to make decisions …
F-6/7 Humanities and Social Sciences - Year 6 | Responsibility and enterprise | Dimensions | Curriculum connections | Resources
HASS - Above satisfactory - Year 6
This portfolio of student work shows that the student can explain the significance of an event/development, an individual and/or group (WS5, WS6, WS7, WS11). The student describes and explains continuities and changes for different groups in the past …
HASS - Above satisfactory - Year 6 | Portfolios | Work samples | Resources
HASS - Satisfactory - Year 6
This portfolio of student work shows that the student can explain the significance of an event/development, an individual and/or group (WS5, WS6, WS7, WS11). The student identifies and describes continuities and changes for different groups in the past …
HASS - Satisfactory - Year 6 | Portfolios | Work samples | Resources
Design project: Gardening tool - AT
Students critiqued garden tools, designed for adults, and identified the issues they have with using them. They researched ergonomics and developments by designers of garden tools in shape, size and materials used. Students explained the issues they have …
Design project: Gardening tool - AT | Samples | Work samples | Resources
Design project: Kitchen garden - AT
Students investigated the advantages of planting crops in season, or of adapting the environment to extend the life of plants. They investigated nutrient requirements for plants and optimal growing conditions. Students designed and planned a garden for …
Design project: Kitchen garden - AT | Samples | Work samples | Resources
Digital project: Rapunzel - AT
Students were presented with the problem of rescuing Rapunzel from the tower in 60 seconds. In teams, they designed, built and programmed a device that would allow the prince to safely rescue Rapunzel. They were asked to use tilt and motion sensors to …
Digital project: Rapunzel - AT | Samples | Work samples | Resources
Refugees and citizenship – ABOVE
Students completed three tasks to explore different perspectives on the experiences of refugees in Australia. These tasks took place at differing stages of a unit of work on migration. Firstly, students were provided with a list of notable Australians …
Refugees and citizenship – ABOVE | Samples | Work samples | Resources
Refugees and citizenship – AT
Students completed three tasks to explore different perspectives on the experiences of refugees in Australia. These tasks took place at differing stages of a unit of work on migration. Firstly, students were provided with a list of notable Australians …
Refugees and citizenship – AT | Samples | Work samples | Resources
Digital project: Scratch game - BELOW
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - BELOW | Samples | Work samples | Resources
Land rights source analysis – AT
Students listened to the song ‘From Little Things Big Things Grow’ by Paul Kelly and Kev Carmody. They worked in groups to conduct research into the song, including its lyrics and the events and people upon which it was based. Students then answered questions …
Land rights source analysis – AT | Samples | Work samples | Resources
Digital project: Scratch game - ABOVE
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - ABOVE | Samples | Work samples | Resources
Land rights source analysis – ABOVE
Students listened to the song ‘From Little Things Big Things Grow’ by Paul Kelly and Kev Carmody. They worked in groups to conduct research into the song, including its lyrics and the events and people upon which it was based. Students then answered questions …
Land rights source analysis – ABOVE | Samples | Work samples | Resources
Migration to Australia – ABOVE
Students completed scaffolded inquiry into migration to Australia. Part 1 involved an examination of the sources of migration. Part 2 involved using data to draw conclusions about the nature and purpose of migration. The task involved students conducting …
Migration to Australia – ABOVE | Samples | Work samples | Resources