Science - Year 6
Questioning and predicting With guidance, pose clarifying questions and make predictions about scientific investigations (ACSIS232) Planning and conducting Identify, plan and apply the elements of scientific investigations to answer questions and solve …
Science - Year 6 | Responsibility and enterprise | Dimensions | Curriculum connections | Resources
Design and Technologies - Years 5 and 6
Year 5 Knowledge and understanding Content descriptions with elaborations: Examine how people in design and technologies occupations address competing considerations, including sustainability in the design of products, services and environments for …
Design and Technologies - Years 5 and 6 | Food and fibre dimensions | Dimensions | Curriculum connections | Resources
F-6/7 Humanities and Social Sciences - Years 5 and 6
Year 5 Knowledge and understanding (Geography sub-strand) Content descriptions with elaborations: The influence of people on the environmental characteristics of places in Europe and North America and the location of their major countries in relation …
F-6/7 Humanities and Social Sciences - Years 5 and 6 | Food and fibre dimensions | Dimensions | Curriculum connections | Resources
Design and Technologies - Years 5 and 6
Year 6 Design and technologies knowledge and understanding Content descriptions with elaborations Examine how people in design and technologies occupations address competing considerations, including sustainability in the design of products, services …
Design and Technologies - Years 5 and 6 | Food and wellbeing dimensions | Dimensions | Curriculum connections | Resources
Composition: Penguins soundscape - ABOVE
Students learning in music builds upon learning from the previous band. Students perform from a musical score that they have graphically notated and composed collaboratively with the ensemble in response to their study of penguins in the local habitat. The …
Composition: Penguins soundscape - ABOVE | Samples | Work samples | Resources
Composition: Penguins soundscape - AT
Students learning in music builds upon learning from the previous band. Students perform from a musical score that they have graphically notated and composed collaboratively with the ensemble in response to their study of penguins in the local habitat. The …
Composition: Penguins soundscape - AT | Samples | Work samples | Resources
Digital project: Scratch game - ABOVE
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - ABOVE | Samples | Work samples | Resources
Digital project: Scratch game - AT
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - AT | Samples | Work samples | Resources
Digital project: Scratch game - BELOW
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - BELOW | Samples | Work samples | Resources
Problem-Solving
In F–2, students solve problems when they use mathematics to represent unfamiliar or meaningful situations. In Years 3–6, students solve problems when they use mathematics to represent unfamiliar or meaningful situations and plan their approaches. In Years 7–8, …
Problem-Solving | Portfolios | Mathematics proficiencies | Resources