Your search for "Year 2 Work samples: Number sentences-make 100" returned 136 result(s)
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Quanti animali - AT

Students had completed a unit of work on animals learning the vocabulary to name them and adjectives to describe their characteristics. Students had learned that many animals in Italian have similar names in English and discussed how cognates can help …

Quanti animali - AT | Samples | Work samples | Resources

Demonstration and verbal response: Net games – ABOVE

Over eight lessons, students were engaged in a net games unit of work. The focus was on manipulating and controlling a ball/object using another piece of equipment. Modified tennis equipment (low/short nets, short-handled rackets), lowered badminton nets …

Demonstration and verbal response: Net games – ABOVE | Samples | Work samples | Resources

Demonstration and verbal response: Net games - AT

Over eight lessons, students were engaged in a net games unit of work. The focus was on manipulating and controlling a ball/object using another piece of equipment. Modified tennis equipment (low/short nets, short-handled rackets), lowered badminton nets …

Demonstration and verbal response: Net games - AT | Samples | Work samples | Resources

Demonstration and verbal response: Net games - BELOW

Over eight lessons, students were engaged in a net games unit of work. The focus was on manipulating and controlling a ball/object using another piece of equipment. Modified tennis equipment (low/short nets, short-handled rackets), lowered badminton nets …

Demonstration and verbal response: Net games - BELOW | Samples | Work samples | Resources

Reading Hiragana - AT

Students had been learning the Hiragana alphabet. The system to help students learn Hiragana focuses on practising two rows of the Hiragana chart at a time, adding and reviewing hiragana at a student’s own pace. This is called the ‘Karate Belt’ system. White …

Reading Hiragana - AT | Samples | Work samples | Resources

Video: Safe procedures - AT

Students filmed or photographed activities in which they were selecting technologies and applying safe procedures.

Video: Safe procedures - AT | Samples | Work samples | Resources

Video: Safe procedures - ABOVE

Students filmed or photographed activities in which they were selecting technologies and applying safe procedures.

Video: Safe procedures - ABOVE | Samples | Work samples | Resources

Digital project: Scratch game - BELOW

Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.

Digital project: Scratch game - BELOW | Samples | Work samples | Resources

Worksheet: Whole numbers - ABOVE

Students were introduced to whole numbers using a CS Unplugged video and unplugged group activities. Students completed a worksheet to assess their understanding of binary numbers.

Worksheet: Whole numbers - ABOVE | Samples | Work samples | Resources

Worksheet: Whole numbers - AT

Students were introduced to whole numbers using a CS Unplugged video and unplugged group activities. Students completed a worksheet to assess their understanding of binary numbers.

Worksheet: Whole numbers - AT | Samples | Work samples | Resources

Worksheet: Whole numbers - BELOW

Students were introduced to whole numbers using a CS Unplugged video and unplugged group activities. Students completed a worksheet to assess their understanding of binary numbers.

Worksheet: Whole numbers - BELOW | Samples | Work samples | Resources

Digital project: Scratch game - ABOVE

Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.

Digital project: Scratch game - ABOVE | Samples | Work samples | Resources

Digital project: Scratch game - AT

Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.

Digital project: Scratch game - AT | Samples | Work samples | Resources

Reasoning

In F–2, students develop an increasingly sophisticated capacity for logical thought and actions. Students are reasoning mathematically when they explain their thinking. In Years 3–6, students develop an increasingly sophisticated capacity for logical …

Reasoning | Portfolios | Mathematics proficiencies | Resources

Problem-Solving

In F–2, students solve problems when they use mathematics to represent unfamiliar or meaningful situations. In Years 3–6, students solve problems when they use mathematics to represent unfamiliar or meaningful situations and plan their approaches. In Years 7–8, …

Problem-Solving | Portfolios | Mathematics proficiencies | Resources

Fluency

In F–2, students become fluent as they develop skills in choosing appropriate procedures; and recalling factual knowledge and concepts readily. In Years 3–6, students become fluent as they develop skills in choosing appropriate procedures; carrying out …

Fluency | Portfolios | Mathematics proficiencies | Resources

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