Your search for "project based learning" returned 2561 result(s)
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Digital project: The beach - AT

Students collected data about what they found on the beach and presented the data as an information product.

Digital project: The beach - AT | Samples | Work samples | Resources

Digital project: The beach - BELOW

Students collected data about what they found on the beach and presented the data as an information product.

Digital project: The beach - BELOW | Samples | Work samples | Resources

Digital project: Organising ideas - AT

Students generated a digital mind map as a way to display pictorial data. They collected data about known places around the school in the form of digital photos taken using a tablet computer. They used an app to create a mind map to represent these data. …

Digital project: Organising ideas - AT | Samples | Work samples | Resources

Data project: Clean school - AT

Students collected, collated and recorded data about rubbish in an assigned area of the school. They represented data as a series of graphs and on a map. They enhanced the map by adding images and a key.

Data project: Clean school - AT | Samples | Work samples | Resources

Digital project: Rapunzel - ABOVE

Students were presented with the problem of rescuing Rapunzel from the tower in 60 seconds. In teams, they designed, built and programmed a device that would allow the prince to safely rescue Rapunzel. They were asked to use tilt and motion sensors to …

Digital project: Rapunzel - ABOVE | Samples | Work samples | Resources

Digital project: Rapunzel - AT

Students were presented with the problem of rescuing Rapunzel from the tower in 60 seconds. In teams, they designed, built and programmed a device that would allow the prince to safely rescue Rapunzel. They were asked to use tilt and motion sensors to …

Digital project: Rapunzel - AT | Samples | Work samples | Resources

Digital project: Rapunzel - BELOW

Students were presented with the problem of rescuing Rapunzel from the tower in 60 seconds. In teams, they designed, built and programmed a device that would allow the prince to safely rescue Rapunzel. They were asked to use tilt and motion sensors to …

Digital project: Rapunzel - BELOW | Samples | Work samples | Resources

Digital project: Podcast - ABOVE

Students designed and implemented a podcast and documented the process. They identified the audience, designed and planned the solution including creating a storyboard and script. Students implemented the solution using audio software, evaluated the solution …

Digital project: Podcast - ABOVE | Samples | Work samples | Resources

Digital project: Podcast - BELOW

Students designed and implemented a podcast and documented the process. They identified the audience, designed and planned the solution including creating a storyboard and script. Students implemented the solution using audio software, evaluated the solution …

Digital project: Podcast - BELOW | Samples | Work samples | Resources

Digital project: Exploring Python - AT

Students designed and implemented solutions to increasingly complex problems using the object-oriented programming language Python. They explored different programming constructs and user interfaces using both a command line and graphical interface. Students …

Digital project: Exploring Python - AT | Samples | Work samples | Resources

Digital project: Database - ABOVE

Students created a survey to elicit information about teenage views on a specific topic. They created a database with tables, forms, queries and reports to collate, represent and present the data. Students established a privacy policy, and shared and …

Digital project: Database - ABOVE | Samples | Work samples | Resources

Digital project: Database - AT

Students created a survey to elicit information about teenage views on a specific topic. They created a database with tables, forms, queries and reports to collate, represent and present the data. Students established a privacy policy, and shared and …

Digital project: Database - AT | Samples | Work samples | Resources

Digital project: Database - BELOW

Students created a survey to elicit information about teenage views on a specific topic. They created a database with tables, forms, queries and reports to collate, represent and present the data. Students established a privacy policy, and shared and …

Digital project: Database - BELOW | Samples | Work samples | Resources

Digital project: Scratch game - BELOW

Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.

Digital project: Scratch game - BELOW | Samples | Work samples | Resources

Digital project: Bee-Bot - AT

Students explored the concept of sequencing steps and decisions using Bee-Bots. They worked in groups to solve progressively more complex routes using grids on paper. Students then programmed the Bee-Bots to navigate grids created on the floor using masking …

Digital project: Bee-Bot - AT | Samples | Work samples | Resources

Digital project: Scratch game - ABOVE

Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.

Digital project: Scratch game - ABOVE | Samples | Work samples | Resources

Digital project: Python game - BELOW

Students were provided with a game that had been developed by previous students at the school using Python. They were required to correct any errors and to modify the game by creating additional features and functionality, for example new character races, …

Digital project: Python game - BELOW | Samples | Work samples | Resources

Outdoor learning: Years 1 and 2

Students at this stage Typically, as students develop their own identities and participate more broadly in everyday life, their movement and recreation options can expand. Gaining knowledge and skills to undertake outdoor activities in more natural settings, …

Outdoor learning: Years 1 and 2 | Year levels | Dimensions | Curriculum connections | Resources

Digital project: Python game - ABOVE

Students were provided with a game that had been developed by previous students at the school using Python. They were required to correct any errors and to modify the game by creating additional features and functionality, for example new character races, …

Digital project: Python game - ABOVE | Samples | Work samples | Resources

Outdoor learning: Information and Communication Technology Capability

Outdoor learning can enhance ICT learning by helping students to effectively and safely access online information and services to manage their learning and experiences outdoors. Students can also develop their understanding of the role ICT plays in their …

Outdoor learning: Information and Communication Technology Capability | General capabilities | Dimensions | Curriculum connections | Resources

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