Your search for ""digital citizenship"" returned 1778 result(s)
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Digital project: App development - BELOW

Students collaboratively designed and implemented an app for Year 7 and 8 students. They documented their process using a group wiki including guidelines for using the wiki and managing files, analysis of similar apps, functional and non-functional requirements, …

Digital project: App development - BELOW | Samples | Work samples | Resources

Digital project: App development - ABOVE

Students collaboratively designed and implemented an app for Year 7 and 8 students. They documented their process using a group wiki including guidelines for using the wiki and managing files, analysis of similar apps, functional and non-functional requirements, …

Digital project: App development - ABOVE | Samples | Work samples | Resources

Digital project: Bee-Bot - AT

Students explored the concept of sequencing steps and decisions using Bee-Bots. They worked in groups to solve progressively more complex routes using grids on paper. Students then programmed the Bee-Bots to navigate grids created on the floor using masking …

Digital project: Bee-Bot - AT | Samples | Work samples | Resources

Primary matters - Issue 18 - Digital Technologies, June 2019

“Digital Technologies empowers students to shape change by influencing how contemporary and emerging information systems and practices are applied to meet current and future needs. A deep knowledge and understanding of information systems enables students …

Primary matters - Issue 18 - Digital Technologies, June 2019 | Publications | Resources and publications

Elaboration (1) ACLCLE047

investigating legal rights and obligations, such as citizenship, social classes, property rights, divorce, for example, building a digital representation of social strata through a pyramid

Elaboration (1) | ACLCLE047 | Content Descriptions | Years 9 and 10 | Years 7–10 (Year 7 Entry) Sequence | Latin | Framework for Classical Languages | Languages | F-10 curriculum

Digital project: Representation of data - ABOVE

Students created a website using Cascading Style Sheets (CSS) to control visual elements of their web page, and developed an understanding of why data needed to be compressed and separated from presentation. They used Unicode to create a greeting and …

Digital project: Representation of data - ABOVE | Samples | Work samples | Resources

Digital project: Representation of data - BELOW

Students created a website using Cascading Style Sheets (CSS) to control visual elements of their web page, and developed an understanding of why data needed to be compressed and separated from presentation. They used Unicode to create a greeting and …

Digital project: Representation of data - BELOW | Samples | Work samples | Resources

Digital project: Learning tool - ABOVE

Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to give opportunities for players (Year 3 and Year 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …

Digital project: Learning tool - ABOVE | Samples | Work samples | Resources

Digital project: Learning tool - BELOW

Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to provide opportunities for players (Year 3 and 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …

Digital project: Learning tool - BELOW | Samples | Work samples | Resources

Digital project: Exploring Python - ABOVE

Students designed and implemented solutions to increasingly complex problems using the object-oriented programming language Python. They explored different programming constructs and user interfaces using both a command line and graphical interface. Students …

Digital project: Exploring Python - ABOVE | Samples | Work samples | Resources

Digital project: Exploring Python - BELOW

Students designed and implemented solutions to increasingly complex problems using the object-oriented programming language Python. They explored different programming constructs and user interfaces using both a command line and graphical interface. Students …

Digital project: Exploring Python - BELOW | Samples | Work samples | Resources

Digital project: Python game - ABOVE

Students were provided with a game that had been developed by previous students at the school using Python. They were required to correct any errors and to modify the game by creating additional features and functionality, for example new character races, …

Digital project: Python game - ABOVE | Samples | Work samples | Resources

Digital project: Python game - BELOW

Students were provided with a game that had been developed by previous students at the school using Python. They were required to correct any errors and to modify the game by creating additional features and functionality, for example new character races, …

Digital project: Python game - BELOW | Samples | Work samples | Resources

Digital project: Bee-Bot - ABOVE

Students explored the concept of sequencing steps and decisions using Bee-Bots. They worked in groups to solve progressively more complex routes using grids on paper. Students then programmed the Bee-Bots to navigate grids created on the floor using masking …

Digital project: Bee-Bot - ABOVE | Samples | Work samples | Resources

Digital project: Bee-Bot - BELOW

Students explored the concept of sequencing steps and decisions using Bee-Bots. They worked in groups to solve progressively more complex routes using grids on paper. Students then programmed the Bee-Bots to navigate grids created on the floor using masking …

Digital project: Bee-Bot - BELOW | Samples | Work samples | Resources

Digital project: Podcast - AT

Students designed and implemented a podcast and documented the process. They identified the audience, designed and planned the solution including creating a storyboard and script. Students implemented the solution using audio software, evaluated the solution …

Digital project: Podcast - AT | Samples | Work samples | Resources

Primary Matters, issue 23: The review of the Australian Curriculum and Digital Technologies in focus (DTiF)

This edition of Primary Matters provides an update on the Australian Curriculum Review as it relates to the primary years (Foundation –Year 6) and showcases new teaching resources from ACARA’s Digital Technologies in focus (DTiF) project in primary years. …

Primary Matters, issue 23: The review of the Australian Curriculum and Digital Technologies in focus (DTiF) | Publications | Resources and publications

Elaboration (4) ACTDIP013

discussing digital citizenship rules and behaviours for participating in an online environment, for example not using all capital letters when expressing a strong viewpoint about a contentious matter and ensuring that the audience is aware of your id …

information-communication personal-social literacy critical-creative ethical-understanding

Elaboration (4) | ACTDIP013 | Content Descriptions | Years 3 and 4 | Digital Technologies | Technologies | F-10 curriculum

Digital Technologies - Foundation

Explore how people safely use common information systems to meet information, communication and recreation needs - ACTDIP005

Digital Technologies - Foundation | Understanding respect | Dimensions | Curriculum connections | Resources

Digital Technologies - Foundation

Create and organise ideas and information using information systems independently and with others, and share these with known people in safe online environments - ACTDIP006

Digital Technologies - Foundation | Respectful action | Dimensions | Curriculum connections | Resources

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